Domaine et adaptateur : niveaux, analyses et chance ; cache vidé à chaque calcul
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
2f6eb86972
commit
23f4d47fcf
@@ -12,12 +12,20 @@ import type {
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Board,
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BoardResult,
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BoardSide,
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CubeAction,
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CubeAnalysis,
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CubeDecision,
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Engine,
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EngineCube,
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EvaluatedMove,
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HalfMovesCheck,
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Level,
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Luck,
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LuckRating,
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Move,
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MoveAnalysis,
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Ply,
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Skill,
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} from "../domain/game/engine.js";
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import { formatHalfMoves, type HalfMove, type PositionId } from "../domain/game/position.js";
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import type { Roll } from "../domain/game/roll.js";
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@@ -32,6 +40,16 @@ interface CliMove {
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position_id: string;
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half_moves: [number, number][];
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}
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interface CliEvaluatedMove extends CliMove {
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ply: number;
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equity: number;
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}
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type CliSkill = "none" | "doubtful" | "bad" | "very_bad";
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interface CliCubeDecision {
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available: boolean;
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double: boolean;
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take: boolean;
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}
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interface CliSide {
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points: number[];
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bar: number;
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@@ -86,8 +104,108 @@ export function createWasmEngine(run: RunCommand): Engine {
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ply: Ply,
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): Promise<CubeDecision> {
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const args = ["--ply", String(ply), "cube", position, await matchId(cube)];
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const answer = (await run(args)) as CubeDecision;
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return { available: answer.available, double: answer.double, take: answer.take };
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return toCubeDecision((await run(args)) as CliCubeDecision);
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},
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async levelMove(position: PositionId, cube: EngineCube, roll: Roll, level: Level) {
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const args = ["--level", level, "bestmove", position, await matchId(cube)];
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const answer = (await run([...args, diceText(roll)])) as { best_move: CliMove | null };
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return answer.best_move === null ? null : toMove(answer.best_move);
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},
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async levelCubeDecision(
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position: PositionId,
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cube: EngineCube,
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level: Level,
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): Promise<CubeDecision> {
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const args = ["--level", level, "cube", position, await matchId(cube)];
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return toCubeDecision((await run(args)) as CliCubeDecision);
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},
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async analyseMove(
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position: PositionId,
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cube: EngineCube,
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roll: Roll,
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played: PositionId,
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ply: Ply,
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): Promise<MoveAnalysis | null> {
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const args = ["--ply", String(ply), "analysemove", position, await matchId(cube)];
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const answer = (await run([...args, diceText(roll), played])) as {
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move_count: number;
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rank: number | null;
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played: CliEvaluatedMove | null;
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best: CliEvaluatedMove | null;
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equity_loss: number;
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skill: CliSkill;
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};
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if (answer.rank === null || answer.played === null || answer.best === null) {
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return null;
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}
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return {
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moveCount: answer.move_count,
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rank: answer.rank,
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played: toEvaluatedMove(answer.played),
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best: toEvaluatedMove(answer.best),
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equityLoss: answer.equity_loss,
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skill: toSkill(answer.skill),
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};
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},
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async analyseCube(
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position: PositionId,
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cube: EngineCube,
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action: CubeAction,
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ply: Ply,
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): Promise<CubeAnalysis> {
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const cliAction = {
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noDouble: "no_double",
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double: "double",
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take: "take",
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pass: "pass",
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}[action];
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const args = ["--ply", String(ply), "analysecube", position, await matchId(cube)];
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const answer = (await run([...args, cliAction])) as {
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analysed: boolean;
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cube: {
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no_double: number;
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double_take: number;
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double_pass: number;
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optimal: number;
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} | null;
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equity_loss: number;
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skill: CliSkill;
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};
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return {
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analysed: answer.analysed,
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equities:
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answer.cube === null
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? null
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: {
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noDouble: answer.cube.no_double,
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doubleTake: answer.cube.double_take,
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doublePass: answer.cube.double_pass,
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optimal: answer.cube.optimal,
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},
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equityLoss: answer.equity_loss,
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skill: toSkill(answer.skill),
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};
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},
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async luck(position: PositionId, cube: EngineCube, roll: Roll): Promise<Luck> {
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const args = ["luck", position, await matchId(cube), diceText(roll)];
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const answer = (await run(args)) as { luck: number; rating: string };
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const ratings: Record<string, LuckRating> = {
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very_unlucky: "veryUnlucky",
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unlucky: "unlucky",
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none: "none",
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lucky: "lucky",
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very_lucky: "veryLucky",
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};
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const rating = ratings[answer.rating];
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if (rating === undefined) {
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throw new Error(`chance inconnue : ${answer.rating}`);
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}
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return { value: answer.luck, rating };
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},
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async checkHalfMoves(
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@@ -139,6 +257,18 @@ function toMove(move: CliMove): Move {
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};
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}
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function toEvaluatedMove(move: CliEvaluatedMove): EvaluatedMove {
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return { ...toMove(move), equity: move.equity, ply: move.ply };
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}
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function toCubeDecision(answer: CliCubeDecision): CubeDecision {
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return { available: answer.available, double: answer.double, take: answer.take };
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}
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function toSkill(skill: CliSkill): Skill {
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return skill === "very_bad" ? "veryBad" : skill;
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}
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function toSide(side: CliSide): BoardSide {
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return { points: side.points, bar: side.bar, off: side.off, pipCount: side.pip_count };
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}
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