Domaine et adaptateur : niveaux, analyses et chance ; cache vidé à chaque calcul
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
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// L'adaptateur du moteur WebAssembly pour les niveaux, l'analyse et la
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// chance (étape 1a), sur le vrai moteur. La concordance des nombres avec
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// gnubg de bureau est vérifiée par tests/test_wasm_reference.sh ; ici, la
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// traduction des réponses en types du domaine.
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//
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// Copyright (C) 2026 les auteurs d'Ustagammon.
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// Licence : GPLv3 ou ultérieure (voir LICENSE).
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import assert from "node:assert/strict";
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import { test } from "node:test";
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import { fileURLToPath } from "node:url";
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import { type EngineCube, LUCK_THRESHOLDS, SKILL_THRESHOLDS } from "../src/domain/game/engine.js";
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import { START_POSITION } from "../src/domain/game/position.js";
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import { loadNodeEngine } from "./support/node-engine.js";
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const centered: EngineCube = { value: 1, owner: "centered" };
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const middlegame = "mM/gATCw5+ABMA";
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test("ouverture 3-1 : 24/23 13/10 est une erreur très mauvaise, 8/5 6/5 le meilleur coup", async () => {
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const engine = await loadNodeEngine();
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const analysis = await engine.analyseMove(
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START_POSITION,
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centered,
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[3, 1],
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"4HPwATDgc+IBKA",
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2,
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);
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assert.ok(analysis !== null);
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assert.equal(analysis.moveCount, 16);
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assert.equal(analysis.rank, 2);
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assert.equal(analysis.played.notation, "24/23 13/10");
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assert.equal(analysis.best.notation, "8/5 6/5");
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assert.equal(analysis.skill, "veryBad");
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assert.ok(
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Math.abs(analysis.equityLoss - (analysis.played.equity - analysis.best.equity)) < 1e-6,
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);
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assert.ok(analysis.equityLoss < -SKILL_THRESHOLDS.veryBad);
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});
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test("sans coup possible, il n'y a rien à analyser", async () => {
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const engine = await loadNodeEngine();
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const position = "27YBBwAcz8EDQA";
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assert.equal(await engine.analyseMove(position, centered, [5, 5], position, 0), null);
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});
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test("double/prend : passer est une erreur de l'adversaire, prendre n'en est pas une", async () => {
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const engine = await loadNodeEngine();
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const position = "6O5uAAC4uzsAAA";
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const pass = await engine.analyseCube(position, centered, "pass", 2);
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assert.equal(pass.analysed, true);
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assert.equal(pass.skill, "bad");
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assert.ok(pass.equities !== null && pass.equities.doubleTake < pass.equities.doublePass);
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const take = await engine.analyseCube(position, centered, "take", 2);
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assert.deepEqual([take.skill, take.equityLoss], ["none", 0]);
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const opponentOwns = await engine.analyseCube(
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position,
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{ value: 2, owner: "opponent" },
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"noDouble",
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2,
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);
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assert.deepEqual(opponentOwns, {
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analysed: false,
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equities: null,
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equityLoss: 0,
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skill: "none",
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});
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});
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test("la chance d'un jet et sa catégorie", async () => {
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const engine = await loadNodeEngine();
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const opening = await engine.luck(START_POSITION, centered, [3, 1]);
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assert.ok(Math.abs(opening.value - 0.2126) < 2e-3);
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assert.equal(opening.rating, "none");
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const doubleSix = await engine.luck(START_POSITION, centered, [6, 6]);
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assert.ok(doubleSix.value > LUCK_THRESHOLDS.lucky);
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assert.equal(doubleSix.rating, "lucky");
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});
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// Régression : sans cache vidé à chaque appel (engine.c, start_evaluation),
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// une analyse à 2 plis changeait la chance calculée ensuite (évaluations à
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// 0 pli des réseaux d'élagage restées dans le cache de gnubg).
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test("un résultat ne dépend pas des calculs faits avant", async () => {
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const engine = await loadNodeEngine();
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const before = await engine.luck(middlegame, centered, [6, 4]);
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await engine.analyseCube(middlegame, centered, "noDouble", 2);
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await engine.analyseMove(middlegame, centered, [6, 4], "mM/gATDGzuABMA", 2);
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assert.deepEqual(await engine.luck(middlegame, centered, [6, 4]), before);
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});
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test("le niveau débutant joue toujours le même coup, différent du meilleur", async () => {
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const engine = await loadNodeEngine();
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for (let i = 0; i < 3; i++) {
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const move = await engine.levelMove(middlegame, centered, [6, 4], "beginner");
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assert.equal(move?.notation, "24/20 24/18");
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}
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assert.equal((await engine.levelMove(middlegame, centered, [6, 4], "2ply"))?.notation, "24/14");
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const cube = await engine.levelCubeDecision("6O5uAAC4uzsAAA", centered, "beginner");
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assert.equal(cube.double, false);
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});
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test("les seuils du domaine sont ceux du moteur", async () => {
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const root = new URL("../../../", import.meta.url);
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const module = await import(new URL("build/wasm/engine.mjs", root).href);
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const wrapper = await import(new URL("web/engine-wasm.mjs", root).href);
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const raw = await wrapper.loadEngine(
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module.default,
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fileURLToPath(new URL("build/wasm/", root)),
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);
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const { result } = raw.run(["levels"]) as {
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result: {
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levels: { name: string }[];
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skill_thresholds: { doubtful: number; bad: number; very_bad: number };
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luck_thresholds: { lucky: number; very_lucky: number };
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};
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};
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const close = (a: number, b: number) => Math.abs(a - b) < 1e-6;
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assert.ok(close(result.skill_thresholds.doubtful, SKILL_THRESHOLDS.doubtful));
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assert.ok(close(result.skill_thresholds.bad, SKILL_THRESHOLDS.bad));
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assert.ok(close(result.skill_thresholds.very_bad, SKILL_THRESHOLDS.veryBad));
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assert.ok(close(result.luck_thresholds.lucky, LUCK_THRESHOLDS.lucky));
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assert.ok(close(result.luck_thresholds.very_lucky, LUCK_THRESHOLDS.veryLucky));
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assert.deepEqual(
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result.levels.map((l) => l.name),
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["beginner", "casual", "intermediate", "advanced", "0ply", "1ply", "2ply", "3ply", "4ply"],
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);
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});
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