Parties enregistrées : IndexedDB, branches, export SGF relu par gnubg
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
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08cb89735f
commit
274fbf6252
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// Les textes de « Mes parties » (ADR 0007, point 5), à part de texts.ts le
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// temps que l'écran rejoigne le menu de l'application.
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//
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// Copyright (C) 2026 les auteurs d'Ustagammon.
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// Licence : GPLv3 ou ultérieure (voir LICENSE).
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import type { ResultKind } from "../domain/game/engine.js";
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import type { Side } from "../domain/game/side.js";
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const RESULT_KIND: Record<ResultKind, string> = {
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single: "partie simple",
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gammon: "gammon",
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backgammon: "backgammon",
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};
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function moves(n: number): string {
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return n > 1 ? `${n} coups` : `${n} coup`;
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}
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function points(n: number): string {
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return n > 1 ? `${n} points` : `${n} point`;
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}
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export const GAMES_TEXTS = {
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button: "Mes parties",
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title: "Mes parties",
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empty: "Aucune partie enregistrée.",
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close: "Fermer",
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resume: "Reprendre",
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showBranches: "Branches",
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resumeBranch: "Reprendre cette branche",
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exportSgf: "Exporter (SGF)",
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remove: "Supprimer",
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confirmRemove: "Supprimer définitivement cette partie et toutes ses branches ?",
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shown: "partie affichée",
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failed: (message: string) => `Erreur : ${message}`,
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/** « 3 nov. 2026, 14:05 ». */
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date: (ms: number) =>
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new Date(ms).toLocaleString("fr-FR", { dateStyle: "medium", timeStyle: "short" }),
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status: (
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result: { winner: Side; kind: ResultKind; points: number } | null,
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moveCount: number,
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) => {
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if (result === null) {
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return `En cours, ${moves(moveCount)}`;
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}
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const who = result.winner === "player" ? "Gagnée" : "Perdue";
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return `${who} (${RESULT_KIND[result.kind]}, ${points(result.points)}), ${moves(moveCount)}`;
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},
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branchCount: (n: number) => (n > 1 ? `${n} branches` : ""),
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/** Une branche : d'où elle part et où elle en est. */
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branch: (forkMoveCount: number | null, moveCount: number, over: boolean) => {
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const start =
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forkMoveCount === null
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? "Partie d'origine"
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: forkMoveCount === 0
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? "Rejouée depuis le début"
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: `Rejouée après le coup ${forkMoveCount}`;
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return `${start} : ${moves(moveCount)}${over ? ", finie" : ""}`;
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},
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currentBranch: " (branche courante)",
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};
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@@ -0,0 +1,205 @@
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// « Mes parties » : la liste des parties enregistrées, pour en reprendre une
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// (ou l'une de ses branches), l'exporter en SGF ou la supprimer.
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//
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// Copyright (C) 2026 les auteurs d'Ustagammon.
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// Licence : GPLv3 ou ultérieure (voir LICENSE).
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//
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// Un écran autonome, dans une fenêtre (<dialog>) qu'il crée lui-même : il ne
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// dépend ni de index.html ni de l'écran de jeu (app.ts). Comme tout l'écran,
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// il ne connaît ni le stockage ni le moteur : main.ts lui passe les
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// opérations (GamesViewOptions).
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import { branches } from "../domain/game/branches.js";
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import type { GameJournal } from "../domain/game/events.js";
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import type { SavedGameSummary } from "../domain/game/saved-game.js";
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import { GAMES_TEXTS } from "./games-texts.js";
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export interface GamesViewOptions {
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/** Les parties, la dernière jouée d'abord. */
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readonly list: () => Promise<SavedGameSummary[]>;
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/** Le journal d'une partie (null si elle a disparu). */
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readonly journal: (id: string) => Promise<GameJournal | null>;
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/** L'identifiant de la partie affichée à l'écran. */
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readonly shownId: () => string | null;
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/** Reprend une partie, au bout de la branche branchHead si elle est
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* donnée (sinon là où elle en était). */
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readonly resume: (id: string, branchHead?: string) => Promise<void>;
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readonly remove: (id: string) => Promise<void>;
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/** Le fichier SGF d'une partie : son nom et son contenu. */
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readonly exportSgf: (id: string) => Promise<{ fileName: string; text: string }>;
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readonly confirm: (question: string) => boolean;
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}
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export interface GamesView {
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/** Ouvre la liste, à jour. */
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open(): Promise<void>;
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}
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/** Crée la fenêtre « Mes parties » (fermée) dans la page. */
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export function createGamesView(options: GamesViewOptions): GamesView {
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const dialog = element("dialog", "confirm games");
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dialog.id = "games-dialog";
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dialog.setAttribute("aria-labelledby", "games-title");
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const title = element("h2");
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title.id = "games-title";
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title.textContent = GAMES_TEXTS.title;
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const list = element("ul", "games-list");
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const message = element("p", "games-message");
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message.setAttribute("aria-live", "polite");
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const close = button(GAMES_TEXTS.close, () => dialog.close(), "secondary");
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close.id = "games-close";
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dialog.append(title, message, list, close);
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document.body.append(dialog);
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/** Lance une action ; une erreur s'affiche dans la fenêtre. */
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const run = (action: () => Promise<void>) => async () => {
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message.textContent = "";
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try {
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await action();
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} catch (error) {
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message.textContent = GAMES_TEXTS.failed(
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error instanceof Error ? error.message : String(error),
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);
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}
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};
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async function render(): Promise<void> {
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const games = await options.list();
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list.replaceChildren(...games.map((game) => gameItem(game, game.id === options.shownId())));
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if (games.length === 0) {
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message.textContent = GAMES_TEXTS.empty;
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}
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}
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function gameItem(game: SavedGameSummary, shown: boolean): HTMLElement {
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const item = element("li", "games-item");
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item.dataset.id = game.id;
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const heading = element("p");
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heading.textContent = [
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GAMES_TEXTS.date(game.startedAt),
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GAMES_TEXTS.status(game.result, game.moveCount),
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GAMES_TEXTS.branchCount(game.branchCount),
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shown ? GAMES_TEXTS.shown : "",
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]
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.filter((part) => part !== "")
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.join(" · ");
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const branchList = element("ul", "games-branches");
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branchList.hidden = true;
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const actions = element("div", "confirm-actions");
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actions.append(
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button(
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GAMES_TEXTS.resume,
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run(() => options.resume(game.id)),
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"",
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"resume",
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),
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button(
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GAMES_TEXTS.showBranches,
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run(async () => {
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if (branchList.hidden) {
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await renderBranches(game.id, branchList);
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}
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branchList.hidden = !branchList.hidden;
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}),
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"secondary",
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"branches",
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),
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button(
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GAMES_TEXTS.exportSgf,
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run(async () => download(await options.exportSgf(game.id))),
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"secondary",
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"export",
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),
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button(
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GAMES_TEXTS.remove,
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run(async () => {
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if (options.confirm(GAMES_TEXTS.confirmRemove)) {
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await options.remove(game.id);
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await render();
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}
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}),
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"secondary",
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"remove",
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),
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);
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item.append(heading, actions, branchList);
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return item;
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}
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async function renderBranches(id: string, target: HTMLElement): Promise<void> {
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const journal = await options.journal(id);
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const all = journal === null ? [] : branches(journal);
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target.replaceChildren(
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...all.map((branch) => {
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const item = element("li", "games-branch");
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item.dataset.head = branch.head;
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const text = element("span");
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text.textContent =
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GAMES_TEXTS.branch(
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branch.forkedFrom === null ? null : branch.forkMoveCount,
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branch.moveCount,
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branch.over,
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) + (branch.containsHead ? GAMES_TEXTS.currentBranch : "");
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item.append(
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text,
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button(
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GAMES_TEXTS.resumeBranch,
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run(() => options.resume(id, branch.head)),
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"secondary",
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"resume-branch",
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),
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);
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return item;
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}),
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);
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}
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return {
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async open() {
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message.textContent = "";
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await render();
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if (!dialog.open) {
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dialog.showModal();
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}
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},
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};
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}
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function element<K extends keyof HTMLElementTagNameMap>(
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tag: K,
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className = "",
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): HTMLElementTagNameMap[K] {
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const created = document.createElement(tag);
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if (className !== "") {
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created.className = className;
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}
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return created;
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}
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function button(
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text: string,
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onClick: () => unknown,
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className = "",
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action = "",
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): HTMLButtonElement {
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const created = element("button", className);
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created.type = "button";
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created.textContent = text;
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if (action !== "") {
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created.dataset.action = action;
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}
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created.onclick = () => void onClick();
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return created;
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}
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/** Fait télécharger un fichier texte au navigateur. */
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function download(file: { fileName: string; text: string }): void {
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const url = URL.createObjectURL(new Blob([file.text], { type: "application/x-go-sgf" }));
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const link = element("a");
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link.href = url;
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link.download = file.fileName;
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document.body.append(link);
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link.click();
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link.remove();
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setTimeout(() => URL.revokeObjectURL(url), 10_000);
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}
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