Moteur : niveaux de jeu, analyse d'un coup et du videau, chance d'un jet

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Pierre MARTIN
2026-11-03 10:04:51 +01:00
co-authored by Claude Opus 5.5
parent b5d8eed262
commit 34c3eaeca5
3 changed files with 836 additions and 36 deletions
+199 -10
View File
@@ -5,7 +5,7 @@
* Licence : GPLv3 ou ultérieure (voir LICENSE).
*
* Usage :
* engine-cli [--ply N] [--data DOSSIER] COMMANDE ARGUMENTS
* engine-cli [--ply N | --level NIVEAU] [--data DOSSIER] COMMANDE ARGUMENTS
*
* Commandes :
* bestmove POSITION_ID MATCH_ID DÉS meilleur coup (DÉS : ex. 31)
@@ -27,8 +27,23 @@
* référence (tests/reference/README.md) :
* évaluation, puis classement des coups
* avec DÉS, décision de videau sans
* levels niveaux de jeu, seuils d'appréciation
* et de chance de gnubg
* analysemove POSITION_ID MATCH_ID DÉS POSITION_JOUÉE
* analyse du coup joué (POSITION_JOUÉE :
* position après le coup, vue du joueur
* qui l'a joué, comme position_id dans
* moves et legal)
* analysecube POSITION_ID MATCH_ID DÉCISION
* analyse d'une décision de videau :
* no_double ou double (joueur au trait),
* take ou pass (son adversaire)
* luck POSITION_ID MATCH_ID DÉS chance du jet pour le joueur au trait
*
* --ply : niveau de gnubg, de 0 (défaut) à 4.
* --ply : niveau de gnubg, de 0 (défaut) à 4 (meilleur coup comme « hint »,
* analyses comme l'analyse de partie de gnubg).
* --level : niveau de jeu de l'ordinateur (voir levels), pour bestmove, moves
* et cube : coups classés comme l'ordinateur de gnubg les joue, bruit compris.
* --data : dossier des données ; par défaut « data » à côté du programme.
*
* En WebAssembly (engine-wasm/), le même programme sert d'interface : le
@@ -55,20 +70,32 @@
#define NUMBER "%.9g"
/* Liste des commandes, pour les messages d'erreur. */
#define COMMANDS "bestmove, moves, legal, cube, eval, position, halfmoves, matchid ou reference"
#define COMMANDS "bestmove, moves, legal, cube, eval, position, halfmoves, matchid, reference, " \
"levels, analysemove, analysecube ou luck"
/* Coups gardés dans le classement de la commande reference (comme hint). */
#define REFERENCE_MAX_MOVES 10
/* Arguments de la ligne de commande, une fois lus. */
#define MAX_ARGS 4
typedef struct {
int ply;
int level; /* -1 : pas de --level */
const char *data_dir;
const char *command;
const char *args[3];
const char *args[MAX_ARGS];
int arg_count;
} options;
/* Noms JSON des appréciations (engine_skill), des chances
* (engine_luck_rating) et des décisions de videau (engine_cube_action). */
static const char *const skill_names[] = { "none", "doubtful", "bad", "very_bad" };
static const char *const luck_names[] = {
"very_unlucky", "unlucky", "none", "lucky", "very_lucky"
};
static const char *const cube_action_names[] = { "no_double", "double", "take", "pass" };
/* Code d'erreur JSON pour chaque engine_status. */
static const char *
status_code(engine_status status)
@@ -92,6 +119,12 @@ status_code(engine_status status)
return "too_many_moves";
case ENGINE_ERROR_INTERNAL:
return "internal_error";
case ENGINE_ERROR_LEVEL:
return "invalid_level";
case ENGINE_ERROR_MOVE:
return "invalid_move";
case ENGINE_ERROR_CUBE_ACTION:
return "invalid_cube_action";
}
return "unknown_error";
}
@@ -178,6 +211,18 @@ print_reference_evaluation(const engine_evaluation *e)
printf(", \"equity\": " NUMBER "}", e->cubeless_equity);
}
/* « , "ply": N » ou « , "level": "NOM" », selon les options. */
static void
print_level_or_ply(const options *opt)
{
engine_level_settings settings;
if (opt->level >= 0 && engine_level_settings_of(opt->level, &settings) == ENGINE_OK)
printf(", \"level\": \"%s\"", settings.name);
else
printf(", \"ply\": %d", opt->ply);
}
/* Lit des dés au format « 31 » ; renvoie 0 si le format est faux. */
static int
parse_dice(const char *text, int *die1, int *die2)
@@ -208,7 +253,10 @@ run_moves_command(const options *opt)
moves = malloc(sizeof *moves * ENGINE_MAX_MOVES);
if (!moves)
return print_error("out_of_memory", "mémoire insuffisante", EXIT_ENGINE_ERROR);
if (evaluate)
if (evaluate && opt->level >= 0)
status = engine_level_best_moves(position_id, match_id, die1, die2, opt->level,
moves, ENGINE_MAX_MOVES, &count);
else if (evaluate)
status = engine_best_moves(position_id, match_id, die1, die2, opt->ply,
moves, ENGINE_MAX_MOVES, &count);
else
@@ -222,7 +270,7 @@ run_moves_command(const options *opt)
printf("{\"position_id\": \"%s\", \"match_id\": \"%s\", \"dice\": [%d, %d]",
position_id, match_id, die1, die2);
if (evaluate)
printf(", \"ply\": %d", opt->ply);
print_level_or_ply(opt);
if (best_only) {
printf(", \"best_move\": ");
if (count > 0)
@@ -270,11 +318,15 @@ run_position_command(const options *opt)
e.cubeless_equity, e.cubeful_equity);
} else {
engine_cube c;
status = engine_cube_decision(position_id, match_id, opt->ply, &c);
if (opt->level >= 0)
status = engine_level_cube_decision(position_id, match_id, opt->level, &c);
else
status = engine_cube_decision(position_id, match_id, opt->ply, &c);
if (status != ENGINE_OK)
return print_engine_error(status);
printf("{\"position_id\": \"%s\", \"match_id\": \"%s\", \"ply\": %d, \"match\": ",
position_id, match_id, opt->ply);
printf("{\"position_id\": \"%s\", \"match_id\": \"%s\"", position_id, match_id);
print_level_or_ply(opt);
printf(", \"match\": ");
print_match(&match);
printf(", \"probabilities\": ");
print_probabilities(c.probabilities);
@@ -507,6 +559,122 @@ run_reference_command(const options *opt)
return EXIT_SUCCESS;
}
/* levels : niveaux de jeu, seuils d'appréciation et de chance. */
static int
run_levels_command(const options *opt)
{
engine_level_settings s;
int level;
if (opt->arg_count != 0)
return usage_error("levels n'attend pas d'argument");
printf("{\"levels\": [");
for (level = 0; level < ENGINE_LEVEL_COUNT; level++) {
engine_level_settings_of(level, &s);
printf("%s{\"name\": \"%s\", \"plies\": %d, \"noise\": " NUMBER
", \"deterministic\": %s, \"prune\": %s}", level ? ", " : "", s.name, s.plies,
s.noise, s.deterministic ? "true" : "false", s.prune ? "true" : "false");
}
printf("], \"skill_thresholds\": {\"doubtful\": " NUMBER ", \"bad\": " NUMBER
", \"very_bad\": " NUMBER "}, \"luck_thresholds\": {\"lucky\": " NUMBER
", \"very_lucky\": " NUMBER "}}\n",
ENGINE_SKILL_DOUBTFUL_THRESHOLD, ENGINE_SKILL_BAD_THRESHOLD,
ENGINE_SKILL_VERY_BAD_THRESHOLD, ENGINE_LUCK_THRESHOLD, ENGINE_LUCK_VERY_THRESHOLD);
return EXIT_SUCCESS;
}
/* analysemove : analyse du coup joué. */
static int
run_analyse_move_command(const options *opt)
{
const char *position_id = opt->args[0], *match_id = opt->args[1];
const char *played_id = opt->args[3];
engine_move_analysis a;
engine_status status;
int die1, die2;
if (opt->arg_count != 4)
return usage_error("arguments attendus : POSITION_ID MATCH_ID DÉS POSITION_JOUÉE");
if (!parse_dice(opt->args[2], &die1, &die2))
return usage_error("dés attendus sous la forme 31");
status = engine_analyse_move(position_id, match_id, die1, die2, played_id, opt->ply, &a);
if (status != ENGINE_OK)
return print_engine_error(status);
printf("{\"position_id\": \"%s\", \"match_id\": \"%s\", \"dice\": [%d, %d], \"ply\": %d, "
"\"played_position_id\": \"%s\", \"move_count\": %d",
position_id, match_id, die1, die2, opt->ply, played_id, a.move_count);
if (a.move_count == 0) {
printf(", \"rank\": null, \"played\": null, \"best\": null");
} else {
printf(", \"rank\": %d, \"played\": ", a.rank);
print_move(&a.played, 1);
printf(", \"best\": ");
print_move(&a.best, 1);
}
printf(", \"equity_loss\": " NUMBER ", \"skill\": \"%s\"}\n", a.equity_loss,
skill_names[a.skill]);
return EXIT_SUCCESS;
}
/* analysecube : analyse d'une décision de videau. */
static int
run_analyse_cube_command(const options *opt)
{
const char *position_id = opt->args[0], *match_id = opt->args[1];
engine_cube_analysis a;
engine_status status;
int action;
if (opt->arg_count != 3)
return usage_error("arguments attendus : POSITION_ID MATCH_ID DÉCISION");
for (action = 0; action < 4 && strcmp(opt->args[2], cube_action_names[action]) != 0; action++)
;
if (action == 4)
return usage_error("DÉCISION attend no_double, double, take ou pass");
status = engine_analyse_cube(position_id, match_id, opt->ply, (engine_cube_action) action, &a);
if (status != ENGINE_OK)
return print_engine_error(status);
printf("{\"position_id\": \"%s\", \"match_id\": \"%s\", \"ply\": %d, \"action\": \"%s\", "
"\"analysed\": %s, \"cube\": ", position_id, match_id, opt->ply,
cube_action_names[action], a.analysed ? "true" : "false");
if (a.analysed) {
printf("{\"probabilities\": ");
print_probabilities(a.cube.probabilities);
printf(", ");
print_cube_fields(&a.cube);
printf("}");
} else {
printf("null");
}
printf(", \"equity_loss\": " NUMBER ", \"skill\": \"%s\"}\n", a.equity_loss,
skill_names[a.skill]);
return EXIT_SUCCESS;
}
/* luck : chance du jet pour le joueur au trait. */
static int
run_luck_command(const options *opt)
{
const char *position_id = opt->args[0], *match_id = opt->args[1];
engine_luck luck;
engine_status status;
int die1, die2;
if (opt->arg_count != 3)
return usage_error("arguments attendus : POSITION_ID MATCH_ID DÉS");
if (!parse_dice(opt->args[2], &die1, &die2))
return usage_error("dés attendus sous la forme 31");
status = engine_luck_of(position_id, match_id, die1, die2, &luck);
if (status != ENGINE_OK)
return print_engine_error(status);
printf("{\"position_id\": \"%s\", \"match_id\": \"%s\", \"dice\": [%d, %d], \"luck\": " NUMBER
", \"rating\": \"%s\"}\n", position_id, match_id, die1, die2, luck.luck,
luck_names[luck.rating]);
return EXIT_SUCCESS;
}
/* Dossier « data » à côté du programme. */
static char *
default_data_dir(const char *program)
@@ -531,20 +699,28 @@ parse_options(int argc, char **argv, options *opt)
{
int i;
int has_ply = 0;
memset(opt, 0, sizeof *opt);
opt->level = -1;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "--ply") == 0 && i + 1 < argc) {
char *end;
opt->ply = (int) strtol(argv[++i], &end, 10);
if (*end || end == argv[i])
return "--ply attend un nombre";
has_ply = 1;
} else if (strcmp(argv[i], "--level") == 0 && i + 1 < argc) {
if (engine_level_from_name(argv[++i], &opt->level) != ENGINE_OK)
return "--level attend un niveau : beginner, casual, intermediate, advanced, "
"0ply, 1ply, 2ply, 3ply ou 4ply";
} else if (strcmp(argv[i], "--data") == 0 && i + 1 < argc) {
opt->data_dir = argv[++i];
} else if (argv[i][0] == '-' && argv[i][1] == '-') {
return "option inconnue ou sans valeur";
} else if (!opt->command) {
opt->command = argv[i];
} else if (opt->arg_count < 3) {
} else if (opt->arg_count < MAX_ARGS) {
opt->args[opt->arg_count++] = argv[i];
} else {
return "trop d'arguments";
@@ -552,6 +728,11 @@ parse_options(int argc, char **argv, options *opt)
}
if (!opt->command)
return "commande attendue : " COMMANDS;
if (opt->level >= 0 && has_ply)
return "--ply et --level ne vont pas ensemble";
if (opt->level >= 0 && strcmp(opt->command, "bestmove") != 0
&& strcmp(opt->command, "moves") != 0 && strcmp(opt->command, "cube") != 0)
return "--level ne s'applique qu'à bestmove, moves et cube";
return NULL;
}
@@ -591,6 +772,14 @@ main(int argc, char **argv)
result = run_half_moves_command(&opt);
else if (strcmp(opt.command, "matchid") == 0)
result = run_match_id_command(&opt);
else if (strcmp(opt.command, "levels") == 0)
result = run_levels_command(&opt);
else if (strcmp(opt.command, "analysemove") == 0)
result = run_analyse_move_command(&opt);
else if (strcmp(opt.command, "analysecube") == 0)
result = run_analyse_cube_command(&opt);
else if (strcmp(opt.command, "luck") == 0)
result = run_luck_command(&opt);
else
result = usage_error("commande inconnue : " COMMANDS);