Recette 1e : titre du bilan sur l'issue, notation du moteur partout, boutons de 48 px en paysage, filtre en accent-soft, longue partie ; tests navigateur adaptés au bilan
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
ced004edb0
commit
663ef35b51
@@ -446,7 +446,9 @@ export function createAnalysisView(options: AnalysisViewOptions): AnalysisView {
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? REVIEW_TEXTS.computerCube
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: turn.move.halfMoves.length === 0
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? REVIEW_TEXTS.computerCannotMove
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: REVIEW_TEXTS.computerPlayed(formatHalfMoves(turn.move.halfMoves));
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: REVIEW_TEXTS.computerPlayed(
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theirs?.played.notation ?? formatHalfMoves(turn.move.halfMoves),
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);
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} else if (turn.move !== null && turn.move.halfMoves.length === 0) {
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phrase.textContent = REVIEW_TEXTS.playerCannotMove;
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}
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@@ -456,6 +458,10 @@ export function createAnalysisView(options: AnalysisViewOptions): AnalysisView {
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const side = turn.side;
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let mine: MoveSteps | null = null;
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let best: MoveSteps | null = null;
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// Les coups s'écrivent dans la notation du moteur, comme dans le
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// bilan et la feuille du maître (« 6/off », pas « 6/5 5/off ») ;
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// à défaut d'analyse, à partir des demi-coups.
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let names = { mine: "", best: "" };
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const moveAdvice: Advice | null = side === "player" ? main : theirs;
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try {
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if (moveAdvice?.kind === "move") {
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@@ -464,6 +470,10 @@ export function createAnalysisView(options: AnalysisViewOptions): AnalysisView {
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side,
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moveAdvice.played.halfMoves,
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);
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names = {
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mine: moveAdvice.played.notation,
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best: moveAdvice.best.notation,
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};
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if (moveAdvice.rank > 1) {
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best = await current.game.stepsBefore(
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moveAdvice.eventId,
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@@ -475,6 +485,7 @@ export function createAnalysisView(options: AnalysisViewOptions): AnalysisView {
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mine = await current.game.stepsBefore(moveAdvice.eventId, "player", []);
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} else if (turn.move !== null) {
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mine = await current.game.stepsBefore(turn.move.id, side, turn.move.halfMoves);
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names = { mine: formatHalfMoves(turn.move.halfMoves), best: "" };
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} else {
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const first = turn.events[0];
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mine =
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@@ -488,15 +499,19 @@ export function createAnalysisView(options: AnalysisViewOptions): AnalysisView {
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if (id !== request || mine === null) {
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return;
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}
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showMoves(mine, best, side);
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showMoves(mine, best, side, names);
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})();
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}
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function showMoves(mine: MoveSteps, best: MoveSteps | null, side: "player" | "computer"): void {
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function showMoves(
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mine: MoveSteps,
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best: MoveSteps | null,
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side: "player" | "computer",
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names: { readonly mine: string; readonly best: string },
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): void {
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const who = side === "player" ? REVIEW_TEXTS.yourMoveSegment : REVIEW_TEXTS.theirMove;
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segments.mine.textContent = who;
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choice.hidden = best === null;
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const notation = (steps: MoveSteps) => formatHalfMoves(steps.halfMoves);
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const select = (shown: Shown) => {
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const steps = shown === "best" && best !== null ? best : mine;
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for (const key of ["mine", "best"] as const) {
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@@ -511,7 +526,7 @@ export function createAnalysisView(options: AnalysisViewOptions): AnalysisView {
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}
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const text = REVIEW_TEXTS.legendMove(
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shown === "best" ? REVIEW_TEXTS.masterMove : who,
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notation(steps),
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shown === "best" ? names.best : names.mine,
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);
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legend.textContent = text;
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board.setAttribute("aria-label", text);
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+6
-5
@@ -1419,7 +1419,7 @@ export function startApp(options: AppOptions): void {
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) {
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queueMicrotask(() => {
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if (navigation.route.screen === "game" && !panelDismissed) {
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navigation.replace(routeHash({ screen: "summary", game: id }));
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navigation.go(routeHash({ screen: "summary", game: id }));
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}
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});
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}
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@@ -2527,6 +2527,7 @@ function endParts(game: Game): { title: string; detail: string } {
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}
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const { winner, kind, points } = result;
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const dropped = game.events.some((e) => e.type === "CubeDropped");
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const how = dropped ? TEXTS.droppedDouble(winner) : "";
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const { match, matchAfter } = game.state;
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if (match !== null && matchAfter !== null) {
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const { player, computer } = matchAfter.score;
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@@ -2541,13 +2542,13 @@ function endParts(game: Game): { title: string; detail: string } {
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return {
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title: matchAfter.over
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? MATCH_TEXTS.matchWonTitle(winner)
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: TEXTS.endTitle(winner, kind, dropped),
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detail: matchAfter.crawford ? `${detail} ${MATCH_TEXTS.crawfordNext}` : detail,
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: TEXTS.endTitle(winner, kind),
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detail: `${how}${matchAfter.crawford ? `${detail} ${MATCH_TEXTS.crawfordNext}` : detail}`,
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};
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}
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return {
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title: TEXTS.endTitle(winner, kind, dropped),
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detail: TEXTS.endDetail(winner, points, game.state.cube.value),
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title: TEXTS.endTitle(winner, kind),
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detail: `${how}${TEXTS.endDetail(winner, points, game.state.cube.value)}`,
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};
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}
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@@ -290,7 +290,10 @@ export function createSummaryView(options: SummaryViewOptions): SummaryView {
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}
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function actions(data: SummaryData): void {
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const bar = element(panel, "div", { className: "panel-actions summary-actions" });
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// Les actions et le lien des réglages, ensemble : en paysage, en bas
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// de la colonne de droite.
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const end = element(panel, "div", { className: "summary-end" });
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const bar = element(end, "div", { className: "panel-actions summary-actions" });
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const analysis = element(bar, "a", {
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id: "summary-analysis",
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className: "button secondary",
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@@ -304,7 +307,7 @@ export function createSummaryView(options: SummaryViewOptions): SummaryView {
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});
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again.type = "button";
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again.onclick = () => options.again();
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const settings = element(panel, "a", {
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const settings = element(end, "a", {
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id: "summary-settings",
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className: "panel-link",
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text: MATCH_TEXTS.changeSettings,
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+11
-8
@@ -136,15 +136,18 @@ export const TEXTS = {
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// Fin de partie
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gameOver: "Partie finie",
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endOverline: "Fin de partie",
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/** Titre du panneau de fin : qui gagne, et comment. */
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endTitle: (winner: "player" | "computer", kind: ResultKind, dropped: boolean) => {
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if (dropped) {
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return winner === "player" ? "L'ordinateur passe" : "Vous passez";
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}
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return winner === "player"
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/** Titre du panneau de fin et du bilan : toujours l'issue, qui gagne
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* et comment (un double passé se dit dans le détail). */
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endTitle: (winner: "player" | "computer", kind: ResultKind) =>
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winner === "player"
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? `Vous gagnez ${RESULT_KIND[kind]}`
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: `L'ordinateur gagne ${RESULT_KIND[kind]}`;
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},
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: `L'ordinateur gagne ${RESULT_KIND[kind]}`,
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/** Avant le détail des points, quand la partie finit sur un double
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* passé : « Vous avez passé son double : 1 point pour lui. ». */
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droppedDouble: (winner: "player" | "computer") =>
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winner === "player"
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? "L'ordinateur a passé votre double : "
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: "Vous avez passé son double : ",
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/** « 8 points pour lui, videau à 4. » */
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endDetail: (winner: "player" | "computer", n: number, cube: number) =>
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`${points(n)} pour ${winner === "player" ? "vous" : "lui"}${
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@@ -242,11 +242,15 @@ test("l'aide lit chaque fiche de l'index du glossaire", () => {
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});
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test("les textes de fin de partie emploient les mots du glossaire", () => {
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assert.equal(TEXTS.endTitle("computer", "gammon", false), "L'ordinateur gagne un gammon");
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assert.equal(TEXTS.endTitle("computer", "gammon"), "L'ordinateur gagne un gammon");
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assert.equal(TEXTS.endDetail("computer", 8, 4), "8 points pour lui, videau à 4.");
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assert.equal(TEXTS.endTitle("player", "single", false), "Vous gagnez la partie simple");
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assert.equal(TEXTS.endTitle("player", "single"), "Vous gagnez la partie simple");
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assert.equal(TEXTS.endDetail("player", 1, 1), "1 point pour vous.");
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assert.equal(TEXTS.endTitle("player", "single", true), "L'ordinateur passe");
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// Un double passé : le titre donne l'issue, le détail dit comment.
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assert.equal(
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`${TEXTS.droppedDouble("computer")}${TEXTS.endDetail("computer", 1, 1)}`,
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"Vous avez passé son double : 1 point pour lui.",
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);
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assert.equal(
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TEXTS.computerMoved([6, 4], "24/18 13/9"),
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"L'ordinateur a joué 6-4 : 24/18 13/9.",
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