Merge remote-tracking branch 'origin/main' into prompts
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+6
-5
@@ -38,7 +38,7 @@ import type { Advice } from "../domain/game/advice.js";
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import type { Cube } from "../domain/game/cube.js";
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import type { GameJournal } from "../domain/game/events.js";
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import type { Game, MoveSteps, NewGame, SideBoards } from "../domain/game/game.js";
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import { formatHalfMoves, type HalfMove } from "../domain/game/position.js";
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import type { HalfMove } from "../domain/game/position.js";
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import { type PositionLink, type SharedPosition, setupOf } from "../domain/game/position-link.js";
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import type { SavedGameSummary } from "../domain/game/saved-game.js";
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import { otherSide, type Side } from "../domain/game/side.js";
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@@ -1037,7 +1037,7 @@ export function startApp(options: AppOptions): void {
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while (game !== null && game.state.turn === "computer" && isPlaying(game)) {
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await refresh();
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await game.playComputerTurn();
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info = describeComputerTurn(game);
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info = await describeComputerTurn(game);
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save();
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played = true;
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}
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@@ -2661,8 +2661,9 @@ async function computerMoveToShow(game: Game): Promise<MoveSteps | null> {
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return game.lastMoveSteps();
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}
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/** Ce qu'a fait l'ordinateur pendant son tour (sans durée de calcul). */
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function describeComputerTurn(game: Game): string {
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/** Ce qu'a fait l'ordinateur pendant son tour (sans durée de calcul). Son
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* coup s'écrit dans la notation du moteur, comme dans l'analyse. */
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async function describeComputerTurn(game: Game): Promise<string> {
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const last = game.events.at(-1);
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if (last?.type === "CubeOffered") {
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return "";
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@@ -2675,7 +2676,7 @@ function describeComputerTurn(game: Game): string {
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if (played.halfMoves.length === 0) {
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return TEXTS.computerCannotMove(dice);
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}
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return TEXTS.computerMoved(dice, formatHalfMoves(played.halfMoves));
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return TEXTS.computerMoved(dice, await game.moveNotation(played.id));
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}
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/** Le résultat d'une partie finie, en deux parties : le titre du panneau
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