Domaine : match, niveau de l'ordinateur, événements en version 2

Partie de match (score et Crawford dits par le moteur), niveau choisi
porté par GameStarted, ordinateur joué comme ComputerTurn de gnubg ;
migration des journaux de la version 1 ; scénarios, glossaire, ADR 0007
et 0013 amendés.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Pierre MARTIN
2026-11-09 19:07:21 +01:00
co-authored by Claude Opus 5.5
parent c0f827c5ba
commit 339d699488
36 changed files with 1240 additions and 167 deletions
+41 -4
View File
@@ -17,6 +17,7 @@ import type {
CubeDecision,
Engine,
EngineCube,
EngineMatch,
EvaluatedMove,
HalfMovesCheck,
Level,
@@ -75,13 +76,23 @@ export function createWasmEngine(run: RunCommand): Engine {
const matchIds = new Map<string, string>();
async function matchId(cube: EngineCube): Promise<string> {
// Partie libre, joueur 0 au trait : le propriétaire 0 est le joueur au
// trait, 1 son adversaire, -1 le centre.
// Joueur 0 au trait : le propriétaire 0 est le joueur au trait, 1 son
// adversaire, -1 le centre ; le score 0 est le sien.
const owner = { centered: -1, onRoll: 0, opponent: 1 }[cube.owner];
const key = `${cube.value} ${owner}`;
const args = ["matchid", String(cube.value), String(owner)];
const match = cube.match;
if (match !== undefined) {
args.push(
String(match.length),
String(match.score.onRoll),
String(match.score.opponent),
match.crawford ? "1" : "0",
);
}
const key = args.join(" ");
let id = matchIds.get(key);
if (id === undefined) {
const answer = (await run(["matchid", String(cube.value), String(owner)])) as {
const answer = (await run(args)) as {
match_id: string;
};
id = answer.match_id;
@@ -129,6 +140,32 @@ export function createWasmEngine(run: RunCommand): Engine {
return toCubeDecision((await run(args)) as CliCubeDecision);
},
async levelDouble(position: PositionId, cube: EngineCube, level: Level) {
const args = ["--level", level, "double", position, await matchId(cube)];
return ((await run(args)) as { double: boolean }).double;
},
async levelTake(position: PositionId, cube: EngineCube, level: Level) {
const args = ["--level", level, "take", position, await matchId(cube)];
return ((await run(args)) as { take: boolean }).take;
},
async matchAfterGame(match: EngineMatch, winner: "onRoll" | "opponent", points: number) {
// Le joueur au trait est le joueur 0 du Match ID.
const id = await matchId({ value: 1, owner: "centered", match });
const answer = (await run([
"aftergame",
id,
winner === "onRoll" ? "0" : "1",
String(points),
])) as { score: [number, number]; match_over: boolean; crawford: boolean };
return {
score: { onRoll: answer.score[0], opponent: answer.score[1] },
over: answer.match_over,
crawford: answer.crawford,
};
},
async analyseMove(
position: PositionId,
cube: EngineCube,