Prompts : gabarits dans docs/prompts/ et remplissage par le domaine
Cinq gabarits sous CC BY-SA 4.0 (coup, videau, bilan, concept, exercices), remplis par des fonctions pures de domain/prompts/ avec la position lue par le moteur (identifiants, lien public, diagramme) et ses chiffres, écrits comme à l'écran (domain/analysis/numbers.ts, partagé avec la feuille du maître, le bilan et l'analyse). Testés sur de vraies analyses : aucun repère vide ni inconnu, mêmes chiffres que l'écran. Fiche du glossaire « Prompt ». Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
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commit
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// Les prompts pour une IA (étape 1f) : gabarits lus dans leur source
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// (docs/prompts/), remplis avec de vraies analyses du moteur. Aucun repère
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// vide ni inconnu, et les chiffres sont ceux que l'application affiche.
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//
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// Copyright (C) 2026 les auteurs d'Ustagammon.
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// Licence : GPLv3 ou ultérieure (voir LICENSE).
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import assert from "node:assert/strict";
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import { readFileSync } from "node:fs";
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import { test } from "node:test";
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import {
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missingAnalyses,
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runAnalysis,
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summarizeAnalysis,
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} from "../src/domain/analysis/game-analysis.js";
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import { formatEquity, rankingRows } from "../src/domain/analysis/numbers.js";
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import { diceWords, masterWords } from "../src/domain/analysis/phrases.js";
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import type { Advice } from "../src/domain/game/advice.js";
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import type { Engine } from "../src/domain/game/engine.js";
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import type { GameJournal } from "../src/domain/game/events.js";
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import { Game } from "../src/domain/game/game.js";
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import { COMPUTER_LEVELS } from "../src/domain/game/level.js";
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import { START_POSITION } from "../src/domain/game/position.js";
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import {
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boardDiagram,
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PUBLIC_SITE,
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positionAddress,
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positionBefore,
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positionNow,
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} from "../src/domain/prompts/position.js";
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import {
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CUBE_ACTION_WORDS,
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CUBE_ROW_WORDS,
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conceptExample,
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conceptPrompt,
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decisionPrompt,
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exercisesPosition,
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exercisesPrompt,
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LEVEL_NAMES,
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summaryPosition,
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summaryPrompt,
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} from "../src/domain/prompts/prompts.js";
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import {
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fillPrompt,
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PROMPT_FILES,
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PROMPT_KINDS,
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type PromptTemplates,
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parsePromptTemplate,
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placeholders,
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} from "../src/domain/prompts/templates.js";
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import { ADVICE_TEXTS } from "../src/ui/advice-texts.js";
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import { MATCH_TEXTS } from "../src/ui/match-texts.js";
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import { REVIEW_TEXTS, signed } from "../src/ui/review-texts.js";
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import { parseRoute, routeHash } from "../src/ui/router.js";
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import {
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adviceOn,
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loadPhrases,
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playerAnswers,
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playerDoubles,
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playerRollsWithoutDoubling,
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playOpening,
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} from "./support/advice.js";
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import { loadNodeEngine } from "./support/node-engine.js";
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import { playToTheEnd, seededDice } from "./support/play.js";
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const root = new URL("../../../", import.meta.url);
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const phrases = loadPhrases();
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/** Les gabarits, lus dans leur source. */
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function loadTemplates(): PromptTemplates {
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const read = (file: string) =>
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parsePromptTemplate(readFileSync(new URL(`docs/prompts/${file}`, root), "utf8"));
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return {
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move: read(PROMPT_FILES.move),
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cube: read(PROMPT_FILES.cube),
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summary: read(PROMPT_FILES.summary),
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concept: read(PROMPT_FILES.concept),
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exercises: read(PROMPT_FILES.exercises),
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};
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}
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const templates = loadTemplates();
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/** Ce que chaque prompt doit contenir (cadrage, « IA générative en V1 »). */
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function assertComplete(prompt: string, position: { positionId: string; matchId: string }): void {
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for (const hole of ["{", "}", "inconnu", "undefined", "NaN", "null", " :"]) {
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assert.ok(!prompt.includes(hole), `« ${hole} » dans le prompt :\n${prompt}`);
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}
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assert.ok(prompt.startsWith("Tu es un coach de backgammon"), "rôle absent");
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assert.match(prompt, /Je suis un joueur de niveau \S/);
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assert.ok(prompt.includes(`Position ID : ${position.positionId}`), "Position ID absent");
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assert.ok(prompt.includes(`Match ID : ${position.matchId}`), "Match ID absent");
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assert.ok(prompt.includes(`${PUBLIC_SITE}#/position/`), "lien absent");
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assert.ok(prompt.includes("X : mes pions"), "diagramme absent");
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assert.match(prompt, /GNU Backgammon \(analyse à \d plis?\)/);
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assert.ok(prompt.includes("ne les contredis pas"), "consigne absente");
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assert.ok(prompt.includes("Réponds en français"), "langue absente");
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}
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test("les cinq gabarits se lisent dans leur source, avec les repères du cadrage", () => {
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assert.equal(PROMPT_KINDS.length, 5);
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for (const kind of PROMPT_KINDS) {
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const names = placeholders(templates[kind]);
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for (const name of [
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"niveau",
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"position_id",
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"match_id",
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"au_trait",
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"lien",
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"diagramme",
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"score",
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"videau",
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"niveau_eval",
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"langue",
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]) {
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assert.ok(names.includes(name), `{${name}} absent du gabarit ${kind}`);
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}
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assert.ok(templates[kind].includes("ne les contredis pas"), `consigne absente : ${kind}`);
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}
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assert.throws(() => parsePromptTemplate("# Sans gabarit\n"), /Gabarit/);
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});
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test("un repère inconnu ou vide est une erreur", () => {
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assert.equal(fillPrompt("a {b} c", { b: "x" }), "a x c");
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assert.throws(() => fillPrompt("a {b}", {}), /inconnu/);
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assert.throws(() => fillPrompt("a {b}", { b: " " }), /vide/);
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});
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test("les mots du prompt sont ceux de l'écran", () => {
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for (const level of COMPUTER_LEVELS) {
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assert.equal(LEVEL_NAMES[level], MATCH_TEXTS.levels[level].name);
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}
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assert.deepEqual(CUBE_ACTION_WORDS, REVIEW_TEXTS.cubeActions);
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assert.deepEqual(CUBE_ROW_WORDS, ADVICE_TEXTS.cubeRows);
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});
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test("le diagramme recopie le plateau décodé par le moteur", async () => {
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const engine = await loadNodeEngine();
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const start = await positionNow(engine, null);
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assert.equal(start.positionId, START_POSITION);
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const diagram = boardDiagram(start.sides);
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assert.ok(diagram.includes("Mes pions (X), case (nombre) : 24 (2), 13 (5), 8 (3), 6 (5)."));
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assert.ok(
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diagram.includes(
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"Pions de l'ordinateur (O), dans ma numérotation : 19 (5), 17 (3), 12 (5), 1 (2).",
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),
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);
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assert.ok(diagram.includes("Compte de points : moi 167, l'ordinateur 167."));
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// La rangée du haut : 13 (X, 5 pions) à gauche, 24 (X, 2 pions) à
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// droite ; 19 (O) juste après la barre.
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const lines = diagram.split("\n");
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assert.equal(lines[1], " 13 14 15 16 17 18 | 19 20 21 22 23 24");
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assert.equal(lines[2], " X . . . O . | O . . . . X");
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assert.equal(lines[3], " X O | O X");
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assert.equal(lines[0], "```");
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assert.equal(lines[lines.indexOf("```", 1) - 1], " 12 11 10 9 8 7 | 6 5 4 3 2 1");
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});
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test("le lien de la position est l'adresse publique de l'écran « position »", async () => {
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const engine = await loadNodeEngine();
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const played = await playOpening(engine, [3, 1], "24/23 13/10");
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const position = await positionBefore(engine, played.game.journal, played.eventId);
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const address = positionAddress(position);
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const hash = routeHash({
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screen: "position",
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position: position.positionId,
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match: position.matchId,
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});
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assert.equal(address, `${PUBLIC_SITE}${hash}`);
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assert.deepEqual(parseRoute(new URL(address).hash), {
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screen: "position",
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position: position.positionId,
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match: position.matchId,
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});
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});
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/** Les lignes du classement telles que la feuille du maître les affiche :
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* rang, coup, écart. */
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function shownRanking(advice: Advice): string[] {
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if (advice.kind !== "move") {
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return [];
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}
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return rankingRows(advice).map((row) => `${row.move.notation}|${formatEquity(row.loss)}`);
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}
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test("prompt d'un coup : la position, les identifiants et le top 3 du moteur, mêmes chiffres", async () => {
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const engine = await loadNodeEngine();
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for (const [dice, move] of [
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[[3, 1], "24/23 13/10"],
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[[3, 1], "8/5 6/5"],
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[[2, 1], "13/11 6/5"],
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[[6, 5], "24/18 13/8"],
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] as const) {
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const played = await playOpening(engine, dice, move);
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const advice = await adviceOn(engine, played);
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assert.equal(advice.kind, "move");
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if (advice.kind !== "move") {
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continue;
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}
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// Le conseil, rattaché au journal comme dans l'application.
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played.game.recordAdvice(advice);
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const position = await positionBefore(engine, played.game.journal, played.eventId);
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assert.equal(position.positionId, advice.position);
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const prompt = decisionPrompt(templates, phrases, {
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journal: played.game.journal,
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advice,
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position,
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});
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assertComplete(prompt, position);
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assert.ok(prompt.includes(`Dés : ${dice[0]}-${dice[1]}.`), prompt);
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assert.ok(prompt.includes(`J'ai joué ${advice.played.notation} : `), prompt);
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assert.ok(prompt.includes(`« ${masterWords(phrases, advice).word} »`), prompt);
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// Les trois premiers coups du moteur, et le vôtre, avec les écarts
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// de « Voir les chiffres du moteur ».
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const shown = shownRanking(advice);
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for (const row of rankingRows(advice).filter((r) => r.rank <= 3 || r.played)) {
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const line = `${row.rank}. ${row.move.notation}${row.played ? " (mon coup)" : ""} : équité ${formatEquity(row.move.equity)}, écart ${formatEquity(row.loss)}`;
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assert.ok(prompt.includes(line), `ligne absente : ${line}\n${prompt}`);
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assert.ok(shown.includes(`${row.move.notation}|${formatEquity(row.loss)}`));
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}
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assert.ok(prompt.includes(`1. ${advice.best.notation}`), prompt);
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assert.ok(prompt.includes("analyse à 2 plis"), prompt);
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}
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});
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test("prompt d'une décision de videau : les équités de la feuille du maître", async () => {
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const engine = await loadNodeEngine();
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const cases = [
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{ play: playerDoubles, who: "moi", question: "doubler ou lancer" },
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{ play: playerRollsWithoutDoubling, who: "moi", question: "doubler ou lancer" },
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{ play: (e: Engine) => playerAnswers(e, true), who: "l'ordinateur", question: "prendre" },
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{ play: (e: Engine) => playerAnswers(e, false), who: "l'ordinateur", question: "prendre" },
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];
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for (const { play, who, question } of cases) {
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const played = await play(engine);
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const advice = await adviceOn(engine, played);
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assert.equal(advice.kind, "cube");
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if (advice.kind !== "cube") {
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continue;
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}
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played.game.recordAdvice(advice);
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const position = await positionBefore(engine, played.game.journal, played.eventId);
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assert.equal(position.positionId, advice.position);
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const prompt = decisionPrompt(templates, phrases, {
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journal: played.game.journal,
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advice,
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position,
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});
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assertComplete(prompt, position);
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assert.ok(prompt.includes(`Il fallait choisir : ${question}`), prompt);
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assert.ok(prompt.includes(`(${who}), pour un videau de 1`), prompt);
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assert.ok(prompt.includes(`J'ai choisi de ${CUBE_ACTION_WORDS[advice.action]},`), prompt);
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for (const key of ["noDouble", "doubleTake", "doublePass"] as const) {
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const value = formatEquity(advice.equities[key]);
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assert.match(prompt, new RegExp(`- ${ADVICE_TEXTS.cubeRows[key]}( \\(ma décision\\))? : ${value.replace("+", "\\+")}\\n`));
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}
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assert.ok(prompt.includes(`Écart de ma décision : ${formatEquity(advice.equityLoss)}.`));
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}
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});
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/** Toutes les analyses qui manquent, une à une, comme l'application en
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* arrière-plan. */
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async function analyseAll(engine: Engine, journal: GameJournal): Promise<GameJournal> {
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let current = journal;
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for (let i = 0; i < 500; i++) {
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const next = missingAnalyses(current)[0];
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if (next === undefined) {
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return current;
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}
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current = await runAnalysis(engine, current, next);
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}
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throw new Error("l'analyse ne finit pas");
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}
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/** Une course courte jouée jusqu'au bout et analysée (le joueur prend le
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* choice-ième coup légal). */
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async function analysedRace(engine: Engine, seed: number, choice: number): Promise<GameJournal> {
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const game = Game.start(engine, {
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setup: { position: "trsXAADs7mwAAA", firstTurn: "player" },
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level: "intermediate",
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dice: seededDice(seed),
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});
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await playToTheEnd(game, engine, choice);
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return analyseAll(engine, game.journal);
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}
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test("prompt du bilan : résultat, décomptes, taux et chance de l'écran, erreurs", async () => {
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const engine = await loadNodeEngine();
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const journal = await analysedRace(engine, 3, 3);
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const summary = summarizeAnalysis(journal);
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assert.ok(summary.toReview !== null, "la partie devrait avoir une erreur");
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const position = await summaryPosition(engine, journal);
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const prompt = summaryPrompt(templates, phrases, { journal, position });
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assertComplete(prompt, position);
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const { player, computer, counts } = summary;
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// Les chiffres de « Voir les chiffres du moteur » de l'analyse, et les
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// trois cases du bilan.
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assert.ok(prompt.includes(`Mon erreur par décision : ${signed(-player.errorRate.perDecision)} sur ${player.errorRate.decisions} décision`));
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assert.ok(prompt.includes(`soit le niveau ${MATCH_TEXTS.levels[player.errorRate.level].name} ;`));
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assert.ok(prompt.includes(`celle de l'ordinateur : ${signed(-computer.errorRate.perDecision)} sur`));
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assert.ok(prompt.includes(`La chance de mes dés par tour : ${signed(player.luck.perRoll)} (${diceWords(phrases, player.luck.rating)})`));
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assert.ok(prompt.includes(`celle de l'ordinateur : ${signed(computer.luck.perRoll)}.`));
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assert.ok(prompt.includes(`Mes décisions : ${counts.good} bon`), prompt);
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assert.ok(prompt.includes(`, ${counts.bad + counts.veryBad} erreur`), prompt);
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assert.ok(prompt.includes("Résultat : "), prompt);
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assert.ok(prompt.includes("contre l'ordinateur (niveau Intermédiaire)"), prompt);
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// Le coup à revoir : sa position, et sa ligne avec son écart.
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const worst = summary.toReview.advice;
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assert.equal(position.positionId, worst.position);
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assert.ok(prompt.includes(`Le coup à revoir, ma plus grosse erreur (coup ${summary.toReview.turn})`));
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assert.ok(prompt.includes(`écart ${formatEquity(worst.equityLoss)} (${masterWords(phrases, worst).word})`), prompt);
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});
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test("prompt du bilan sans erreur : la position finale", async () => {
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const engine = await loadNodeEngine();
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// Le joueur au trait : un pion sur 6, un sur 1 ; il joue 6/off 1/off et
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// gagne (scénario « Revoir ma partie »).
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const game = Game.start(engine, {
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setup: { position: "BQAACAIAAAAAAA", firstTurn: "player" },
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dice: () => 6,
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});
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await game.roll();
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const moves = await engine.legalMoves(game.state.position, game.state.roll ?? [6, 6]);
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for (const halfMove of moves[0]?.halfMoves ?? []) {
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await game.playHalfMove(halfMove);
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}
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await game.confirmMove();
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assert.equal(game.state.phase, "over");
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const journal = await analyseAll(engine, game.journal);
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const position = await summaryPosition(engine, journal);
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const prompt = summaryPrompt(templates, phrases, { journal, position });
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assertComplete(prompt, position);
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assert.ok(prompt.includes("- aucune : j'ai joué comme GNU Backgammon."), prompt);
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assert.ok(prompt.includes("Voici la position finale"), prompt);
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assert.ok(prompt.includes("j'ai gagné une partie simple, 1 point"), prompt);
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});
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test("prompt d'un concept : la position de départ, ou celle de la partie en cours", async () => {
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const engine = await loadNodeEngine();
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const alone = await conceptExample(engine, null, 2);
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const prompt = conceptPrompt(templates, {
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term: "Videau",
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english: "Cube",
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brief: "le dé des enchères.",
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journal: null,
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example: alone,
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});
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assertComplete(prompt, alone.position);
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assert.ok(prompt.includes("le concept « Videau » (en anglais : Cube)."), prompt);
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assert.ok(prompt.includes("voici la position de départ"), prompt);
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assert.ok(prompt.includes("niveau pas encore mesuré"), prompt);
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assert.match(prompt, /chances de gagner \d+ %, équité [+−]?\d,\d{3}/);
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const played = await playOpening(engine, [3, 1], "24/23 13/10");
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played.game.recordAdvice(await adviceOn(engine, played));
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const during = await conceptExample(engine, played.game.journal, 2);
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assert.ok(during.fromGame);
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const second = conceptPrompt(templates, {
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term: "Blot",
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english: "Blot",
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brief: "un pion seul sur une case.",
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journal: played.game.journal,
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example: during,
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});
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assertComplete(second, during.position);
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assert.ok(second.includes("le concept « Blot »."), second);
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assert.ok(second.includes("une position de ma partie en cours"), second);
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assert.ok(second.includes("Je suis un joueur de niveau Débutant, d'après mon erreur"), second);
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});
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|
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test("prompt des exercices : les erreurs de plusieurs parties, la plus coûteuse en position", async () => {
|
||||
const engine = await loadNodeEngine();
|
||||
const journals = [await analysedRace(engine, 3, 3), await analysedRace(engine, 7, 2)];
|
||||
const position = await exercisesPosition(engine, journals);
|
||||
assert.ok(position !== null);
|
||||
const prompt = exercisesPrompt(templates, phrases, { journals, position });
|
||||
assertComplete(prompt, position);
|
||||
assert.ok(prompt.includes("Voici mes 2 dernières parties"), prompt);
|
||||
assert.match(prompt, /- Partie [12], coup \d+/);
|
||||
assert.ok(prompt.includes("La plus coûteuse (partie"), prompt);
|
||||
assert.ok(prompt.includes("cinq exercices"), prompt);
|
||||
assert.equal(await exercisesPosition(engine, []), null);
|
||||
});
|
||||
Reference in New Issue
Block a user