Conseil du maître : ligne du maître, feuille d'explication, second moteur pour l'analyse
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
1330ee6df4
commit
5897925b33
@@ -0,0 +1,141 @@
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// Le conseil du maître pendant la partie (app/src/ui/advice-tracker.ts) :
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// les analyses ne retardent pas le tour de l'ordinateur, la ligne
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// n'apparaît qu'après la décision et pas si le joueur a déjà agi, et
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// chaque conseil est rattaché au journal.
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//
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// Copyright (C) 2026 les auteurs d'Ustagammon.
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// Licence : GPLv3 ou ultérieure (voir LICENSE).
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import assert from "node:assert/strict";
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import { test } from "node:test";
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import { analyseDecision } from "../src/domain/analysis/analyse.js";
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import type { Advice } from "../src/domain/game/advice.js";
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import type { GameJournal } from "../src/domain/game/events.js";
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import { Game } from "../src/domain/game/game.js";
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import { parseHalfMoves, START_POSITION } from "../src/domain/game/position.js";
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import { fixedDice } from "../src/domain/game/roll.js";
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import { createAdviceTracker } from "../src/ui/advice-tracker.js";
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import { DOUBLE_TAKE_POSITION } from "./support/advice.js";
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import { loadNodeEngine } from "./support/node-engine.js";
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/** Une analyse qu'on libère à la main. */
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function heldAnalyses() {
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const held: { id: string; release: () => Promise<void> }[] = [];
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const analyse = (journal: GameJournal, eventId: string) =>
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new Promise<Advice | null>((resolve) => {
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held.push({
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id: eventId,
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release: async () => {
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resolve(await analyseDecision(engine, journal, eventId));
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await new Promise((r) => setTimeout(r, 0));
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},
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});
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});
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return { held, analyse };
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}
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let engine: Awaited<ReturnType<typeof loadNodeEngine>>;
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async function opening(dice: number[]): Promise<Game> {
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engine = await loadNodeEngine();
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return Game.start(engine, {
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setup: { position: START_POSITION, firstTurn: "player" },
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dice: fixedDice(dice),
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});
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}
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async function play(game: Game, move: string): Promise<void> {
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for (const halfMove of parseHalfMoves(move)) {
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assert.ok(await game.playHalfMove(halfMove));
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}
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await game.confirmMove();
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}
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test("le tour de l'ordinateur n'attend pas l'analyse ; la ligne vient ensuite", async () => {
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const game = await opening([3, 1, 6, 5, 4, 2]);
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const { held, analyse } = heldAnalyses();
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let saved = 0;
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let changes = 0;
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const tracker = createAdviceTracker({
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analyse,
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recorded: () => saved++,
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changed: () => changes++,
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});
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let before = game.events;
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await game.roll();
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tracker.track(game, before);
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// Un jet seul ne montre rien : le joueur réfléchit.
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assert.equal(held.length, 1, "le jet est analysé (aurait-il fallu doubler ?)");
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before = game.events;
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await play(game, "24/23 13/10");
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tracker.track(game, before);
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// Les analyses sont en attente : l'ordinateur joue quand même.
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await game.playComputerTurn();
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assert.equal(game.state.turn, "player");
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assert.equal(tracker.shown, null);
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for (const h of held) {
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await h.release();
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}
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const shown = tracker.shown as Advice | null;
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assert.equal(shown?.kind, "move");
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assert.equal(shown?.skill, "veryBad");
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assert.equal(changes, 1);
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// Le coup est rattaché au journal (le jet aussi s'il y avait à dire).
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assert.ok(saved >= 1);
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assert.ok(game.advice[shown?.eventId ?? ""] !== undefined);
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// L'action suivante du joueur efface la ligne.
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tracker.clear();
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assert.equal(tracker.shown, null);
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});
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test("si le joueur a déjà agi, la ligne n'apparaît pas, mais le conseil reste au journal", async () => {
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const game = await opening([3, 1, 6, 5]);
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const { held, analyse } = heldAnalyses();
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const tracker = createAdviceTracker({ analyse, recorded: () => {}, changed: () => {} });
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await game.roll();
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const before = game.events;
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await play(game, "8/5 6/5");
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tracker.track(game, before);
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tracker.clear(); // le joueur a relancé avant l'analyse
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for (const h of held) {
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await h.release();
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}
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assert.equal(tracker.shown, null);
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const move = game.events.findLast((e) => e.type === "MovePlayed");
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assert.equal(game.advice[move?.id ?? ""]?.skill, "none");
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});
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test("un double manqué avant le jet passe avant le coup dans la ligne", async () => {
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engine = await loadNodeEngine();
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const game = Game.start(engine, {
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setup: { position: DOUBLE_TAKE_POSITION, firstTurn: "player" },
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dice: fixedDice([6, 5]),
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});
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const tracker = createAdviceTracker({
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analyse: (journal, id) => analyseDecision(engine, journal, id),
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recorded: () => {},
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changed: () => {},
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});
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let before = game.events;
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await game.roll();
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tracker.track(game, before);
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const best = await engine.bestMove(
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game.state.position,
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{ value: 1, owner: "centered" },
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[6, 5],
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0,
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);
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assert.ok(best !== null);
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before = game.events;
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for (const halfMove of best.halfMoves) {
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assert.ok(await game.playHalfMove(halfMove));
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}
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await game.confirmMove();
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tracker.track(game, before);
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for (let i = 0; i < 50 && tracker.shown === null; i++) {
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await new Promise((r) => setTimeout(r, 20));
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}
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const shown = tracker.shown as Advice | null;
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assert.equal(shown?.kind, "cube");
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assert.equal(shown?.kind === "cube" ? shown.action : null, "noDouble");
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});
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+43
-11
@@ -47,47 +47,74 @@ test("la source des phrases a toutes ses sections, sans point d'exclamation", ()
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const cases: { name: string; play: () => Promise<Advice>; word: string }[] = [
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{
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name: "3-1 joué 8/5 6/5 : le meilleur coup",
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play: async () => adviceOn(await loadNodeEngine(), await playOpening(await loadNodeEngine(), [3, 1], "8/5 6/5")),
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play: async () =>
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adviceOn(
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await loadNodeEngine(),
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await playOpening(await loadNodeEngine(), [3, 1], "8/5 6/5"),
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),
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word: "Bon coup",
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},
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{
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name: "2-1 joué 13/11 6/5 : tout près du meilleur",
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play: async () => adviceOn(await loadNodeEngine(), await playOpening(await loadNodeEngine(), [2, 1], "13/11 6/5")),
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play: async () =>
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adviceOn(
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await loadNodeEngine(),
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await playOpening(await loadNodeEngine(), [2, 1], "13/11 6/5"),
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),
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word: "Bon coup",
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},
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{
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name: "2-1 joué 13/10 : imprécision",
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play: async () => adviceOn(await loadNodeEngine(), await playOpening(await loadNodeEngine(), [2, 1], "13/11 11/10")),
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play: async () =>
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adviceOn(
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await loadNodeEngine(),
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await playOpening(await loadNodeEngine(), [2, 1], "13/11 11/10"),
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),
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word: "Imprécision",
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},
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{
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name: "2-1 joué 24/22 6/5 : erreur",
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play: async () => adviceOn(await loadNodeEngine(), await playOpening(await loadNodeEngine(), [2, 1], "24/22 6/5")),
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play: async () =>
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adviceOn(
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await loadNodeEngine(),
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await playOpening(await loadNodeEngine(), [2, 1], "24/22 6/5"),
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),
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word: "Erreur",
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},
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{
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name: "3-1 joué 24/23 13/10 : grosse erreur",
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play: async () => adviceOn(await loadNodeEngine(), await playOpening(await loadNodeEngine(), [3, 1], "24/23 13/10")),
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play: async () =>
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adviceOn(
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await loadNodeEngine(),
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await playOpening(await loadNodeEngine(), [3, 1], "24/23 13/10"),
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),
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word: "Grosse erreur",
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},
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{
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name: "double dans une position de double et prise",
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play: async () => adviceOn(await loadNodeEngine(), await playerDoubles(await loadNodeEngine())),
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play: async () =>
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adviceOn(await loadNodeEngine(), await playerDoubles(await loadNodeEngine())),
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word: "Bonne décision",
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},
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{
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name: "lancer sans doubler dans une position de double",
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play: async () => adviceOn(await loadNodeEngine(), await playerRollsWithoutDoubling(await loadNodeEngine())),
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play: async () =>
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adviceOn(
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await loadNodeEngine(),
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await playerRollsWithoutDoubling(await loadNodeEngine()),
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),
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word: "Erreur",
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},
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{
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name: "prendre un double juste",
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play: async () => adviceOn(await loadNodeEngine(), await playerAnswers(await loadNodeEngine(), true)),
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play: async () =>
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adviceOn(await loadNodeEngine(), await playerAnswers(await loadNodeEngine(), true)),
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word: "Bonne décision",
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},
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{
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name: "passer un double qu'il fallait prendre",
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play: async () => adviceOn(await loadNodeEngine(), await playerAnswers(await loadNodeEngine(), false)),
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play: async () =>
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adviceOn(await loadNodeEngine(), await playerAnswers(await loadNodeEngine(), false)),
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word: "Erreur",
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},
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];
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@@ -113,7 +140,10 @@ for (const c of cases) {
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test("le coup du maître est nommé, et le fait qui distingue les coups vient du plateau", async () => {
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const engine = await loadNodeEngine();
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const best = (await adviceOn(engine, await playOpening(engine, [3, 1], "8/5 6/5"))) as MoveAdvice;
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const best = (await adviceOn(
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engine,
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await playOpening(engine, [3, 1], "8/5 6/5"),
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)) as MoveAdvice;
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assert.equal(best.kind, "move");
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assert.equal(best.version, ADVICE_VERSION);
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assert.equal(best.rank, 1);
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@@ -180,7 +210,9 @@ test("tous les gabarits, remplis avec les plus longues notations, restent sous l
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skill: rank === 1 ? "none" : skill,
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};
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for (let id = 0; id < 20; id++) {
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const line = masterLine(masterWords(phrases, { ...advice, eventId: String(id) }));
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const line = masterLine(
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masterWords(phrases, { ...advice, eventId: String(id) }),
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);
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assert.ok(line.length < LINE_LIMIT, `trop long (${line.length}) : ${line}`);
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}
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}
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@@ -37,6 +37,7 @@ const TABLE: [string, Route][] = [
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["#/parties/mh2k3x-a1b2c3", { screen: "games", game: "mh2k3x-a1b2c3" }],
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["#/menu", { screen: "menu" }],
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["#/nouvelle-partie", { screen: "newGame" }],
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["#/explication/12", { screen: "explanation", event: "12" }],
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[
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"#/position/4HPwATDgc%2FABMA/cAkAAAAAAAAA",
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{ screen: "position", position: START, match: MATCH },
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@@ -0,0 +1,145 @@
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// Étapes du scénario docs/scenarios/comprendre-mes-coups.feature (ADR 0008) :
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// les décisions passent par le domaine et le vrai moteur, le conseil par
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// l'analyse du domaine, ses mots par la source des phrases du maître, et
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// la ligne par le suivi du conseil de l'interface (advice-tracker.ts) avec
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// le réglage de l'application.
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//
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// Copyright (C) 2026 les auteurs d'Ustagammon.
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// Licence : GPLv3 ou ultérieure (voir LICENSE).
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import assert from "node:assert/strict";
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import { Before, BeforeAll, Given, setDefaultTimeout, Then, When } from "@cucumber/cucumber";
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import { analyseDecision } from "../../src/domain/analysis/analyse.js";
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import { masterWords } from "../../src/domain/analysis/phrases.js";
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import type { Advice } from "../../src/domain/game/advice.js";
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import type { Engine } from "../../src/domain/game/engine.js";
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import { Game } from "../../src/domain/game/game.js";
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import { parseHalfMoves, START_POSITION } from "../../src/domain/game/position.js";
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import { fixedDice } from "../../src/domain/game/roll.js";
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import { createAdviceTracker } from "../../src/ui/advice-tracker.js";
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import { parseSettings, type Settings } from "../../src/ui/settings.js";
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import { DOUBLE_TAKE_POSITION, loadPhrases } from "../support/advice.js";
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import { loadNodeEngine } from "../support/node-engine.js";
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setDefaultTimeout(30_000);
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const phrases = loadPhrases();
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let engine: Engine;
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let game: Game;
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let settings: Settings;
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let tracker: ReturnType<typeof createAdviceTracker>;
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let ready: Promise<void>;
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let markReady: () => void;
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BeforeAll(async () => {
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engine = await loadNodeEngine();
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});
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Before(() => {
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settings = parseSettings(null);
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ready = new Promise((resolve) => {
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markReady = resolve;
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});
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tracker = createAdviceTracker({
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analyse: (journal, eventId) => analyseDecision(engine, journal, eventId),
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recorded: () => {},
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changed: () => markReady(),
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});
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});
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/** Joue une décision du joueur comme l'écran de jeu : la ligne d'avant
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* s'efface, la décision part à l'analyse. */
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async function decide(action: (g: Game) => Promise<void> | void): Promise<void> {
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tracker.clear();
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const before = game.events;
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await action(game);
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tracker.track(game, before);
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}
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/** Ce que montre la ligne du maître (null : rien), comme l'écran : le
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* conseil prêt, si le réglage le permet. */
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async function line(): Promise<{ word: string; phrase: string; advice: Advice } | null> {
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await Promise.race([ready, new Promise((resolve) => setTimeout(resolve, 10_000))]);
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const advice = tracker.shown;
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if (!settings.masterAdvice || advice === null) {
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return null;
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}
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const words = masterWords(phrases, advice);
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return { word: words.word, phrase: words.phrase, advice };
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}
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Given("vous avez {int}-{int} à jouer à la position de départ", async (a: number, b: number) => {
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game = Game.start(engine, {
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setup: { position: START_POSITION, firstTurn: "player" },
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dice: fixedDice([a, b, 6, 5]),
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});
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await decide((g) => g.roll());
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});
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Given("vous avez coupé le conseil du maître", () => {
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settings = { ...settings, masterAdvice: false };
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});
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When("vous validez le coup {}", async (move: string) => {
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await decide(async (g) => {
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for (const halfMove of parseHalfMoves(move)) {
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assert.ok(await g.playHalfMove(halfMove), `demi-coup refusé : ${move}`);
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}
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await g.confirmMove();
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});
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// L'ordinateur joue aussitôt, sans attendre l'analyse.
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await game.playComputerTurn();
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});
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Then("le maître dit « {}. »", async (word: string) => {
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const shown = await line();
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assert.equal(shown?.word, word);
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});
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Then("sa phrase dit que {} fait votre point {int}", async (move: string, point: number) => {
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const shown = await line();
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assert.ok(shown?.phrase.includes(`${move} fait votre point ${point}.`), shown?.phrase);
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});
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Then("sa phrase commence par « {} »", async (start: string) => {
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const shown = await line();
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assert.ok(shown?.phrase.startsWith(start), shown?.phrase);
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});
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Then("sa phrase dit « {} »", async (phrase: string) => {
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const shown = await line();
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assert.equal(shown?.phrase, phrase);
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});
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Then("l'explication peut montrer votre coup et le coup du maître sur le plateau", async () => {
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const shown = await line();
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assert.ok(shown !== null && shown.advice.kind === "move");
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const advice = shown.advice;
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const mine = await game.stepsBefore(advice.eventId, "player", advice.played.halfMoves);
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const best = await game.stepsBefore(advice.eventId, "player", advice.best.halfMoves);
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// Les deux coups partent de la même position, celle d'avant le coup.
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assert.deepEqual(mine.boards[0], best.boards[0]);
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assert.equal(best.halfMoves.length, 2);
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assert.notDeepEqual(mine.boards.at(-1), best.boards.at(-1));
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});
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Then("le maître ne dit rien", async () => {
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assert.equal(await line(), null);
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// Le coup est tout de même analysé, pour le bilan de fin de partie.
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const move = game.events.find((e) => e.type === "MovePlayed" && e.side === "player");
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assert.ok(game.advice[move?.id ?? ""] !== undefined);
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});
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Given("l'ordinateur vous propose de doubler dans une position où il faut prendre", async () => {
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game = Game.start(engine, {
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setup: { position: DOUBLE_TAKE_POSITION, firstTurn: "computer" },
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level: "2ply",
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dice: fixedDice([]),
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});
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await game.playComputerTurn();
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assert.equal(game.state.phase, "doubled");
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});
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When("vous passez son double", async () => {
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await decide((g) => g.drop());
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});
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