Conseil du maître : ligne du maître, feuille d'explication, second moteur pour l'analyse
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
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1330ee6df4
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5897925b33
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// Le conseil du maître pendant la partie (app/src/ui/advice-tracker.ts) :
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// les analyses ne retardent pas le tour de l'ordinateur, la ligne
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// n'apparaît qu'après la décision et pas si le joueur a déjà agi, et
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// chaque conseil est rattaché au journal.
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//
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// Copyright (C) 2026 les auteurs d'Ustagammon.
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// Licence : GPLv3 ou ultérieure (voir LICENSE).
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import assert from "node:assert/strict";
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import { test } from "node:test";
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import { analyseDecision } from "../src/domain/analysis/analyse.js";
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import type { Advice } from "../src/domain/game/advice.js";
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import type { GameJournal } from "../src/domain/game/events.js";
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import { Game } from "../src/domain/game/game.js";
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import { parseHalfMoves, START_POSITION } from "../src/domain/game/position.js";
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import { fixedDice } from "../src/domain/game/roll.js";
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import { createAdviceTracker } from "../src/ui/advice-tracker.js";
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import { DOUBLE_TAKE_POSITION } from "./support/advice.js";
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import { loadNodeEngine } from "./support/node-engine.js";
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/** Une analyse qu'on libère à la main. */
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function heldAnalyses() {
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const held: { id: string; release: () => Promise<void> }[] = [];
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const analyse = (journal: GameJournal, eventId: string) =>
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new Promise<Advice | null>((resolve) => {
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held.push({
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id: eventId,
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release: async () => {
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resolve(await analyseDecision(engine, journal, eventId));
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await new Promise((r) => setTimeout(r, 0));
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},
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});
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});
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return { held, analyse };
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}
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let engine: Awaited<ReturnType<typeof loadNodeEngine>>;
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async function opening(dice: number[]): Promise<Game> {
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engine = await loadNodeEngine();
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return Game.start(engine, {
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setup: { position: START_POSITION, firstTurn: "player" },
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dice: fixedDice(dice),
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});
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}
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async function play(game: Game, move: string): Promise<void> {
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for (const halfMove of parseHalfMoves(move)) {
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assert.ok(await game.playHalfMove(halfMove));
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}
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await game.confirmMove();
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}
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test("le tour de l'ordinateur n'attend pas l'analyse ; la ligne vient ensuite", async () => {
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const game = await opening([3, 1, 6, 5, 4, 2]);
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const { held, analyse } = heldAnalyses();
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let saved = 0;
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let changes = 0;
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const tracker = createAdviceTracker({
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analyse,
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recorded: () => saved++,
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changed: () => changes++,
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});
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let before = game.events;
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await game.roll();
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tracker.track(game, before);
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// Un jet seul ne montre rien : le joueur réfléchit.
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assert.equal(held.length, 1, "le jet est analysé (aurait-il fallu doubler ?)");
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before = game.events;
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await play(game, "24/23 13/10");
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tracker.track(game, before);
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// Les analyses sont en attente : l'ordinateur joue quand même.
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await game.playComputerTurn();
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assert.equal(game.state.turn, "player");
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assert.equal(tracker.shown, null);
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for (const h of held) {
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await h.release();
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}
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const shown = tracker.shown as Advice | null;
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assert.equal(shown?.kind, "move");
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assert.equal(shown?.skill, "veryBad");
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assert.equal(changes, 1);
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// Le coup est rattaché au journal (le jet aussi s'il y avait à dire).
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assert.ok(saved >= 1);
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assert.ok(game.advice[shown?.eventId ?? ""] !== undefined);
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// L'action suivante du joueur efface la ligne.
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tracker.clear();
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assert.equal(tracker.shown, null);
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});
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test("si le joueur a déjà agi, la ligne n'apparaît pas, mais le conseil reste au journal", async () => {
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const game = await opening([3, 1, 6, 5]);
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const { held, analyse } = heldAnalyses();
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const tracker = createAdviceTracker({ analyse, recorded: () => {}, changed: () => {} });
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await game.roll();
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const before = game.events;
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await play(game, "8/5 6/5");
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tracker.track(game, before);
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tracker.clear(); // le joueur a relancé avant l'analyse
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for (const h of held) {
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await h.release();
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}
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assert.equal(tracker.shown, null);
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const move = game.events.findLast((e) => e.type === "MovePlayed");
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assert.equal(game.advice[move?.id ?? ""]?.skill, "none");
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});
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test("un double manqué avant le jet passe avant le coup dans la ligne", async () => {
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engine = await loadNodeEngine();
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const game = Game.start(engine, {
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setup: { position: DOUBLE_TAKE_POSITION, firstTurn: "player" },
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dice: fixedDice([6, 5]),
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});
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const tracker = createAdviceTracker({
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analyse: (journal, id) => analyseDecision(engine, journal, id),
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recorded: () => {},
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changed: () => {},
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});
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let before = game.events;
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await game.roll();
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tracker.track(game, before);
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const best = await engine.bestMove(
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game.state.position,
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{ value: 1, owner: "centered" },
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[6, 5],
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0,
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);
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assert.ok(best !== null);
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before = game.events;
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for (const halfMove of best.halfMoves) {
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assert.ok(await game.playHalfMove(halfMove));
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}
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await game.confirmMove();
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tracker.track(game, before);
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for (let i = 0; i < 50 && tracker.shown === null; i++) {
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await new Promise((r) => setTimeout(r, 20));
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}
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const shown = tracker.shown as Advice | null;
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assert.equal(shown?.kind, "cube");
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assert.equal(shown?.kind === "cube" ? shown.action : null, "noDouble");
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});
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