Interface : écran Nouvelle partie, score du match et partie Crawford
Écran #/nouvelle-partie (type de partie, niveau, conseil du maître, choix gardés), score du match en portrait et en paysage, videau caché pendant la partie Crawford, « Partie suivante » ; test navigateur d'un match en 3 points jusqu'au bout. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
339d699488
commit
85bdf4bb93
+245
@@ -2122,3 +2122,248 @@ html.landscape .welcome {
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padding-inline: 0;
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background: none;
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}
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/* ------------------------------------------------------------ Match */
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/* « Match en 5 points » sous la barre haute (portrait), hauteur fixe. */
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.match-line {
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flex: none;
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height: 20px;
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text-align: center;
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}
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/* Le score de chaque camp, dans son bandeau, juste avant son compte de
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* points : une pastille carrée. */
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.strip .match-score {
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display: inline-flex;
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flex: none;
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align-items: center;
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justify-content: center;
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min-width: 28px;
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height: 28px;
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padding: 0 4px;
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font-weight: 700;
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font-variant-numeric: tabular-nums lining-nums;
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border: 2px solid var(--border-strong);
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border-radius: var(--radius-sm);
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}
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/* Paysage : le score dans la colonne de commandes, sous le menu. */
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.match-box-frame {
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fill: none;
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stroke: var(--point-number);
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stroke-opacity: 0.5;
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stroke-width: 1.5;
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}
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.match-box-score {
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font-weight: 700;
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fill: var(--point-number);
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}
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.match-box-of {
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fill: var(--point-number);
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}
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/* ------------------------------------------------- Nouvelle partie */
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/* La page remplit l'écran : la barre d'action reste collée en bas, même
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* quand le contenu est plus court que l'écran. */
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.new-game {
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display: flex;
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flex: 1;
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flex-direction: column;
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width: 100%;
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max-width: var(--page-width);
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margin: 0 auto;
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}
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.new-game .new-game-body {
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flex: 1;
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}
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.new-game-head {
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display: flex;
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gap: var(--space-2);
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align-items: center;
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min-height: 60px;
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}
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.new-game-head h2 {
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margin: 0;
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font-size: 22px;
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line-height: 28px;
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}
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.new-game-body {
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display: flex;
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flex-direction: column;
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gap: var(--space-3);
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padding-bottom: var(--space-6);
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}
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.new-game-body .overline {
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margin-top: var(--space-4);
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}
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/* Sélecteur à deux segments : fond creusé, segment choisi en relief. */
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.segmented {
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display: grid;
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grid-template-columns: 1fr 1fr;
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gap: var(--space-1);
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padding: var(--space-1);
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background: var(--surface-sunken);
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border-radius: var(--radius-pill);
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}
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.segmented .segment {
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color: var(--text);
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background: transparent;
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border-color: transparent;
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}
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.segmented .segment[aria-checked="true"] {
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background: var(--surface);
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box-shadow: var(--shadow-raised);
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}
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.new-game-options {
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display: flex;
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flex-direction: column;
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gap: var(--space-2);
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}
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.lengths {
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display: flex;
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flex-wrap: wrap;
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gap: var(--space-2);
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align-items: center;
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}
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.lengths .length {
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width: 44px;
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min-width: 44px;
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height: 44px;
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min-height: 44px;
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padding: 0;
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color: var(--text);
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background: transparent;
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border-color: var(--border-strong);
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border-radius: var(--radius-sm);
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}
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.lengths .length[aria-checked="true"] {
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color: var(--on-accent);
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background: var(--accent);
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border-color: var(--accent);
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}
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.new-game-rule {
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margin: 0;
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font-size: 15px;
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line-height: 21px;
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color: var(--muted);
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}
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/* Six barres de hauteur croissante ; celles jusqu'au niveau choisi sont en
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* brique, le niveau choisi porte l'anneau de focus. */
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.level-bars {
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display: flex;
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gap: var(--space-2);
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align-items: flex-end;
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}
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.level-bars .level {
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display: flex;
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flex: 1;
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align-items: flex-end;
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min-width: 44px;
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height: 84px;
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padding: 4px;
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background: transparent;
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border: 0;
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border-radius: var(--radius-sm);
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}
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.level-bar {
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display: block;
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width: 100%;
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background: var(--border);
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border-radius: 4px;
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}
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.level-1 .level-bar { height: 18px; }
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.level-2 .level-bar { height: 28px; }
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.level-3 .level-bar { height: 38px; }
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.level-4 .level-bar { height: 50px; }
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.level-5 .level-bar { height: 62px; }
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.level-6 .level-bar { height: 76px; }
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.level-bars .level.reached .level-bar {
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background: var(--accent);
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}
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.level-bars .level[aria-checked="true"] {
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outline: 3px solid var(--focus);
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outline-offset: 0;
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}
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.level-name {
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margin: 0;
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font-size: 22px;
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line-height: 28px;
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font-weight: 700;
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}
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.level-text {
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margin: 0;
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color: var(--muted);
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}
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.new-game-body .item {
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display: flex;
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gap: 14px;
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align-items: center;
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width: 100%;
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min-height: 60px;
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padding: 0;
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font-weight: 500;
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text-align: left;
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color: var(--text);
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background: transparent;
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border: 0;
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border-radius: 0;
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}
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.new-game-body .item-label {
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display: flex;
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flex-direction: column;
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}
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.new-game-body .item small {
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font-size: 15px;
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line-height: 20px;
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font-weight: 400;
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color: var(--muted);
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}
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/* Barre d'action collée en bas : le seul bouton principal de l'écran. */
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.new-game-actions {
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position: sticky;
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bottom: 0;
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display: flex;
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flex-direction: column;
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gap: var(--space-1);
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align-items: stretch;
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padding: var(--space-3) 0 var(--space-4);
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background: var(--background);
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border-top: 1px solid var(--border);
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}
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.new-game-kept {
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margin: 0;
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font-size: 13px;
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line-height: 18px;
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text-align: center;
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color: var(--muted);
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}
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