Révision UX : portrait stable, bandeaux, menu, paysage plateau = écran, vibrations

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Pierre MARTIN
2026-11-03 15:05:27 +01:00
co-authored by Claude Opus 5.5
parent 2be5bdcb4f
commit c6649f94c0
20 changed files with 3064 additions and 554 deletions
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// Tests de la révision UX qui se vérifient sans navigateur : géométrie du
// plateau selon l'écran, vibrations, réglages, compte de points, plateau
// gardé pour le chargement, et règles de la charte vérifiables dans le code.
//
// Copyright (C) 2026 les auteurs d'Ustagammon.
// Licence : GPLv3 ou ultérieure (voir LICENSE).
import assert from "node:assert/strict";
import { readdirSync, readFileSync, statSync } from "node:fs";
import { test } from "node:test";
import { createSettingsStore } from "../src/storage/settings-store.js";
import { OPENING_BOARDS, pipLead } from "../src/ui/board-model.js";
import { BOARD_HEIGHT, boardGeometry, MAX_STACK, stackY } from "../src/ui/geometry.js";
import { createHaptics, HAPTIC_PATTERNS } from "../src/ui/haptics.js";
import { ICON_PATHS } from "../src/ui/icons.js";
import {
DEFAULT_SETTINGS,
LONG_PROMPT_GAMES,
longPrompts,
nextTheme,
parseSettings,
} from "../src/ui/settings.js";
const root = new URL("../../../", import.meta.url);
const read = (path: string) => readFileSync(new URL(path, root), "utf8");
// --------------------------------------------------------------- Géométrie
/** Les écrans en paysage de la recette : largeur et hauteur en pixels,
* dont 844 × 320 (Chrome garde sa barre d'adresse) et un rapport plus large
* encore. */
const LANDSCAPES: [number, number][] = [
[915, 412],
[844, 390],
[844, 320],
[740, 360],
[800, 308],
];
test("géométrie en portrait : les mesures du plateau d'origine", () => {
const g = boardGeometry("portrait", 640 / 520, 396 / 640);
assert.equal(g.width, 640);
assert.equal(g.pointWidth, 44);
assert.equal(g.radius, 20);
assert.equal(g.step, 42);
assert.equal(g.trayLeft + g.tray + g.frame, 640);
// Numéros d'au moins 12 px à l'écran, à 412 px de large.
assert.ok(g.numberSize * (396 / 640) >= 12, `numéros de ${g.numberSize} unités`);
});
test("géométrie en paysage : le plateau remplit l'écran, flèches de 44 px et pions de 22 px au moins", () => {
for (const [width, height] of LANDSCAPES) {
const px = height / BOARD_HEIGHT;
const g = boardGeometry("landscape", width / height, px);
const where = `${width}x${height}`;
assert.ok(Math.abs(g.width / g.height - width / height) < 0.01, `${where} : proportions`);
// Les colonnes, la barre et les flèches occupent toute la largeur.
assert.ok(Math.abs(g.trayLeft + g.tray + g.frame - g.width) < 1e-9, `${where} : largeur`);
assert.ok(g.pointWidth * px >= 44, `${where} : flèches de ${g.pointWidth * px} px`);
assert.ok(2 * g.radius * px >= 22, `${where} : pions de ${2 * g.radius * px} px`);
assert.ok(g.numberSize * px >= 12, `${where} : numéros de ${g.numberSize * px} px`);
assert.ok(g.bandFont * px >= 13, `${where} : consigne de ${g.bandFont * px} px`);
assert.ok(g.chipFont * px >= 13, `${where} : comptes de ${g.chipFont * px} px`);
assert.ok(g.target * px >= 44, `${where} : cibles de ${g.target * px} px`);
assert.ok(g.left - 4 >= g.target - 4, `${where} : colonne de commandes trop étroite`);
// Les numéros tiennent dans le cadre.
assert.ok(g.numberSize < g.edge, `${where} : numéros hors du cadre`);
}
});
test("une pile de cinq pions ne déborde pas dans la bande centrale (dés, consigne)", () => {
const cases = [
boardGeometry("portrait", 640 / 520, 0.62),
...[1.9, 2.16, 2.6].map((aspect) => boardGeometry("landscape", aspect, 0.615)),
];
for (const g of cases) {
const band = g.height / 2 - g.die / 2;
const last = stackY(g, true, MAX_STACK - 1) + g.radius;
assert.ok(last <= band, `${g.layout} ${g.width} : pion jusqu'à ${last}, dés dès ${band}`);
}
});
test("en paysage, les pions de la barre s'arrêtent avant les pastilles des comptes", () => {
for (const [width, height] of LANDSCAPES) {
const g = boardGeometry("landscape", width / height, height / BOARD_HEIGHT);
const lastOffset = g.radius + 4 + (g.barStack - 1) * g.step + g.radius;
const chipEdge = g.height / 2 - (g.edge + 4 + g.chipHeight);
assert.ok(g.barStack >= 1);
assert.ok(lastOffset <= chipEdge, `${width}x${height} : ${lastOffset} > ${chipEdge}`);
}
});
// -------------------------------------------------------------- Vibrations
test("vibrations : les motifs de la charte, et rien quand elles sont coupées", () => {
const calls: number[][] = [];
let on = true;
const haptic = createHaptics(
(pattern) => {
calls.push(pattern);
return true;
},
() => on,
);
haptic("checkerPlaced");
haptic("checkerHit");
haptic("computerDoubles");
haptic("gameWon");
haptic("gameLost");
assert.deepEqual(calls, [[12], [25, 40, 25], [40, 60, 40], [30, 50, 30, 50, 60], [60]]);
on = false;
haptic("checkerHit");
assert.equal(calls.length, 5);
// Sans navigator.vibrate, ou si le navigateur refuse : aucune erreur.
assert.doesNotThrow(() => createHaptics(undefined, () => true)("gameWon"));
const refusing = createHaptics(
() => {
throw new Error("refusé");
},
() => true,
);
assert.doesNotThrow(() => refusing("gameWon"));
// Aucun motif ne dépasse 60 ms par impulsion (interaction.md).
for (const pattern of Object.values(HAPTIC_PATTERNS)) {
assert.ok(pattern.every((ms) => ms > 0 && ms <= 60));
}
});
// ---------------------------------------------------------------- Réglages
test("réglages : valeurs par défaut, lecture tolérante, thème en boucle", () => {
assert.deepEqual(parseSettings(null), DEFAULT_SETTINGS);
assert.equal(DEFAULT_SETTINGS.vibrations, true);
assert.equal(DEFAULT_SETTINGS.keepScreenOn, true);
assert.deepEqual(parseSettings("pas du JSON"), DEFAULT_SETTINGS);
assert.deepEqual(parseSettings('{"vibrations": false, "theme": "dark", "gamesStarted": 4}'), {
...DEFAULT_SETTINGS,
vibrations: false,
theme: "dark",
gamesStarted: 4,
});
assert.deepEqual(parseSettings('{"vibrations": "non", "theme": "rose", "gamesStarted": -1}'), {
...DEFAULT_SETTINGS,
});
assert.equal(nextTheme("auto"), "light");
assert.equal(nextTheme("light"), "dark");
assert.equal(nextTheme("dark"), "auto");
});
test("consigne longue pendant les trois premières parties, courte ensuite", () => {
assert.equal(LONG_PROMPT_GAMES, 3);
for (const games of [0, 1, 2, 3]) {
assert.equal(longPrompts({ ...DEFAULT_SETTINGS, gamesStarted: games }), true);
}
assert.equal(longPrompts({ ...DEFAULT_SETTINGS, gamesStarted: 4 }), false);
});
test("stockage des réglages et du dernier plateau affiché", () => {
const data = new Map<string, string>();
const store = createSettingsStore({
getItem: (key) => data.get(key) ?? null,
setItem: (key, value) => void data.set(key, value),
});
assert.equal(store.loadSettings(), null);
store.saveSettings('{"vibrations":false}');
assert.equal(store.loadSettings(), '{"vibrations":false}');
assert.equal(store.loadBoard(), null);
const board = { sides: OPENING_BOARDS, cube: { value: 2, owner: "player" as const } };
store.saveBoard(board);
assert.deepEqual(store.loadBoard(), board);
// Un plateau abîmé est ignoré : la position de départ sera dessinée.
data.set("ustagammon.last-board", '{"sides": {"player": {"points": [1]}}}');
assert.equal(store.loadBoard(), null);
const full = createSettingsStore({
getItem: () => {
throw new Error("interdit");
},
setItem: () => {
throw new Error("plein");
},
});
assert.doesNotThrow(() => full.saveBoard(board));
assert.equal(full.loadBoard(), null);
assert.equal(full.loadSettings(), null);
});
// ------------------------------------------------------- Compte de points
test("compte de points : le plus petit mène, de l'écart", () => {
assert.deepEqual(pipLead({ player: 136, computer: 128 }), { leader: "computer", by: 8 });
assert.deepEqual(pipLead({ player: 100, computer: 128 }), { leader: "player", by: 28 });
assert.deepEqual(pipLead({ player: 167, computer: 167 }), { leader: null, by: 0 });
// La position de départ : 15 pions, 167 points chacun.
for (const side of [OPENING_BOARDS.player, OPENING_BOARDS.computer]) {
assert.equal(
side.points.reduce((a, b) => a + b, 0),
15,
);
assert.equal(
side.points.reduce((sum, n, i) => sum + n * (i + 1), 0),
side.pipCount,
);
}
});
// ------------------------------------------------------------------ Charte
/** Les fichiers .ts d'un dossier, récursivement. */
function sources(dir: string): string[] {
const url = new URL(dir, root);
return readdirSync(url).flatMap((name) => {
const path = `${dir}${name}`;
return statSync(new URL(path, root)).isDirectory() ? sources(`${path}/`) : [path];
});
}
test("aucune boîte native du navigateur (confirm, alert, prompt) dans l'application", () => {
for (const path of sources("app/src/")) {
const text = read(path);
assert.doesNotMatch(
text,
/\b(window\.)?(confirm|alert|prompt)\s*\(/,
`${path} appelle une boîte native`,
);
}
});
test("les deux blocs du thème sombre de app.css sont identiques", () => {
const css = read("web/app.css");
const block = (start: string) => {
const from = css.indexOf(start);
assert.ok(from >= 0, `bloc ${start} absent`);
const body = css.slice(css.indexOf("{", from + start.length - 1) + 1);
return body
.slice(0, body.indexOf("}"))
.split("\n")
.map((line) => line.trim())
.filter(Boolean);
};
assert.deepEqual(
block(':root:not([data-theme="light"]) {'),
block(':root[data-theme="dark"] {'),
);
});
test("aucun style en ligne ni attribut style dans la page et le code (CSP)", () => {
assert.doesNotMatch(read("web/index.html"), /\sstyle=|<style/);
for (const path of sources("app/src/")) {
assert.doesNotMatch(read(path), /setAttribute\(\s*"style"|\.style\./, path);
}
});
test("pictogrammes : le jeu de la charte, en tracés SVG", () => {
for (const name of [
"menu",
"help",
"fullscreen",
"exitFullscreen",
"undo",
"replay",
"close",
]) {
assert.ok(name in ICON_PATHS, `pictogramme ${name} absent`);
}
for (const d of Object.values(ICON_PATHS)) {
assert.match(d, /^M[\d.\s,a-zA-Z-]+$/);
}
});